Simplify stream availability handling
Just have a simply number of bytes argument to avoid a lot of complexity.
This commit is contained in:
committed by
Lauri Kasanen
parent
92c7695981
commit
57a3c3bba8
@@ -57,7 +57,7 @@ void CMsgWriter::writeSetPixelFormat(const PixelFormat& pf)
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void CMsgWriter::writeSetEncodings(int nEncodings, rdr::U32* encodings)
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{
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startMsg(msgTypeSetEncodings);
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os->skip(1);
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os->pad(1);
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os->writeU16(nEncodings);
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for (int i = 0; i < nEncodings; i++)
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os->writeU32(encodings[i]);
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@@ -95,7 +95,7 @@ JpegEmptyOutputBuffer(j_compress_ptr cinfo)
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JpegCompressor *jc = dest->instance;
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jc->setptr(jc->getend());
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jc->overrun(jc->getend() - jc->getstart(), 1);
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jc->overrun(jc->getend() - jc->getstart());
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dest->pub.next_output_byte = jc->getptr();
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dest->pub.free_in_buffer = jc->avail();
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@@ -49,8 +49,8 @@ namespace rfb {
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inline rdr::U8* getstart() { return start; }
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virtual inline size_t overrun(size_t itemSize, size_t nItems) {
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return MemOutStream::overrun(itemSize, nItems);
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inline virtual void overrun(int needed) {
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return MemOutStream::overrun(needed);
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}
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private:
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