Another optimization
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@@ -216,15 +216,27 @@ void packWatermark(const Region &changed) {
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const Rect &bounding = changed.get_bounding_rect();
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for (y = 0; y < rh; y++) {
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for (x = 0; x < rw; x++) {
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pix[cur] = 0;
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if (bounding.contains(Point(x, y)) && changed.contains(x, y))
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pix[cur] = watermarkUnpacked[y * rw + x];
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// Is the entire line outside the changed area?
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if (bounding.tl.y > y || bounding.br.y < y) {
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for (x = 0; x < rw; x++) {
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pix[cur] = 0;
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if (cur || (y == rh - 1 && x == rw - 1))
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*dst++ = pix[0] | (pix[1] << 4);
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if (cur || (y == rh - 1 && x == rw - 1))
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*dst++ = pix[0] | (pix[1] << 4);
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cur ^= 1;
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cur ^= 1;
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}
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} else {
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for (x = 0; x < rw; x++) {
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pix[cur] = 0;
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if (bounding.contains(Point(x, y)) && changed.contains(x, y))
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pix[cur] = watermarkUnpacked[y * rw + x];
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if (cur || (y == rh - 1 && x == rw - 1))
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*dst++ = pix[0] | (pix[1] << 4);
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cur ^= 1;
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}
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}
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}
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