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			161 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
			
		
		
	
	
			161 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
/* Copyright (C) 2002-2005 RealVNC Ltd.  All Rights Reserved.
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 * 
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 * This is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 * 
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 * This software is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 * 
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 * You should have received a copy of the GNU General Public License
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 * along with this software; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
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 * USA.
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 */
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// -=- Socket.h - abstract base-class for any kind of network stream/socket
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#ifndef __NETWORK_SOCKET_H__
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#define __NETWORK_SOCKET_H__
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#include <list>
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#include <limits.h>
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#include <rdr/FdInStream.h>
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#include <rdr/FdOutStream.h>
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#include <rdr/Exception.h>
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namespace network {
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  void initSockets();
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  bool isSocketListening(int sock);
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  class Socket {
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  public:
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    Socket(int fd);
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    virtual ~Socket();
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    rdr::FdInStream &inStream() {return *instream;}
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    rdr::FdOutStream &outStream() {return *outstream;}
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    int getFd() {return outstream->getFd();}
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    void shutdown();
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    bool isShutdown() const;
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    virtual bool cork(bool enable) = 0;
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    // information about the remote end of the socket
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    virtual char* getPeerAddress() = 0; // a string e.g. "192.168.0.1"
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    virtual char* getPeerEndpoint() = 0; // <address>::<port>
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    // Was there a "?" in the ConnectionFilter used to accept this Socket?
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    void setRequiresQuery();
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    bool requiresQuery() const;
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  protected:
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    Socket();
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    void setFd(int fd);
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  private:
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    rdr::FdInStream* instream;
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    rdr::FdOutStream* outstream;
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    bool isShutdown_;
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    bool queryConnection;
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  };
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  class ConnectionFilter {
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  public:
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    virtual bool verifyConnection(Socket* s) = 0;
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    virtual ~ConnectionFilter() {}
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  };
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  class SocketListener {
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  public:
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    SocketListener(int fd);
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    virtual ~SocketListener();
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    // shutdown() stops the socket from accepting further connections
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    void shutdown();
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    // accept() returns a new Socket object if there is a connection
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    // attempt in progress AND if the connection passes the filter
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    // if one is installed.  Otherwise, returns 0.
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    Socket* accept();
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    virtual int getMyPort() = 0;
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    // setFilter() applies the specified filter to all new connections
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    void setFilter(ConnectionFilter* f) {filter = f;}
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    int getFd() {return fd;}
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  protected:
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    SocketListener();
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    void listen(int fd);
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    // createSocket() should create a new socket of the correct class
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    // for the given file descriptor
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    virtual Socket* createSocket(int fd) = 0;
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  protected:
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    int fd;
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    ConnectionFilter* filter;
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  };
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  struct SocketException : public rdr::SystemException {
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    SocketException(const char* text, int err_) : rdr::SystemException(text, err_) {}
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  };
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  class SocketServer {
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  public:
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    virtual ~SocketServer() {}
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    // addSocket() tells the server to serve the Socket.  The caller
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    //   retains ownership of the Socket - the only way for the server
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    //   to discard a Socket is by calling shutdown() on it.
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    //   outgoing is set to true if the socket was created by connecting out
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    //   to another host, or false if the socket was created by accept()ing
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    //   an incoming connection.
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    virtual void addSocket(network::Socket* sock, bool outgoing=false) = 0;
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    // removeSocket() tells the server to stop serving the Socket.  The
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    //   caller retains ownership of the Socket - the server must NOT
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    //   delete the Socket!  This call is used mainly to cause per-Socket
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    //   resources to be freed.
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    virtual void removeSocket(network::Socket* sock) = 0;
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    // getSockets() gets a list of sockets.  This can be used to generate an
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    //   fd_set for calling select().
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    virtual void getSockets(std::list<network::Socket*>* sockets) = 0;
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    // processSocketReadEvent() tells the server there is a Socket read event.
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    //   The implementation can indicate that the Socket is no longer active
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    //   by calling shutdown() on it.  The caller will then call removeSocket()
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    //   soon after processSocketEvent returns, to allow any pre-Socket
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    //   resources to be tidied up.
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    virtual void processSocketReadEvent(network::Socket* sock) = 0;
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    // processSocketReadEvent() tells the server there is a Socket write event.
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    //   This is only necessary if the Socket has been put in non-blocking
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    //   mode and needs this callback to flush the buffer.
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    virtual void processSocketWriteEvent(network::Socket* sock) = 0;
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    // checkTimeouts() allows the server to check socket timeouts, etc.  The
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    //   return value is the number of milliseconds to wait before
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    //   checkTimeouts() should be called again.  If this number is zero then
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    //   there is no timeout and checkTimeouts() should be called the next time
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    //   an event occurs.
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    virtual int checkTimeouts() = 0;
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    virtual bool getDisable() {return false;};
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  };
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}
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#endif // __NETWORK_SOCKET_H__
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