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buildx/util/walker/walker.go

191 lines
4.5 KiB
Go

package walker
import (
"context"
"sync"
"github.com/moby/buildkit/client/llb"
solverpb "github.com/moby/buildkit/solver/pb"
"github.com/pkg/errors"
"golang.org/x/sync/errgroup"
)
// BreakContext contains information about the current breakpoint
type BreakContext struct {
// State is the current LLB state
State llb.State
// Cursors are current cursor locations
Cursors []solverpb.Range // walker should pass the hit range to the hander.
// Hits are all breakpoints hit.
Hits map[string][]*solverpb.Range // walker should pass this to the handler.
// Definition is the definition of the current LLB.
Definition *solverpb.Definition
// Breakpoints is a set of registered breakpoints
Breakpoints *Breakpoints
}
// BreakHandlerFunc is a callback function to be call on each break
type BreakHandlerFunc func(ctx context.Context, bCtx *BreakContext) error
// OnVertexHandlerFunc is a callback function called on each vertex.
type OnVertexHandlerFunc func(ctx context.Context, st llb.State) error
// Walker walks an LLB tree from the leaves to the root. Can be controlled using breakpoints.
type Walker struct {
breakHandler BreakHandlerFunc
breakpoints *Breakpoints
closed bool
cursors map[solverpb.Range]int
cursorsMu sync.Mutex
mu sync.Mutex
inputsMu sync.Mutex
onVertexHandler OnVertexHandlerFunc
}
// NewWalker returns a walker configured with the breakpoints and breakpoint handler.
// onVertexHandlerFunc is called on each vertex including non breakpoints.
func NewWalker(bps *Breakpoints, breakHandler BreakHandlerFunc, onVertexHandler OnVertexHandlerFunc) *Walker {
bps.ForEach(func(key string, bp Breakpoint) bool {
bp.Init()
return true
})
return &Walker{
breakHandler: breakHandler,
breakpoints: bps,
onVertexHandler: onVertexHandler,
}
}
// Close closes the walker.
func (w *Walker) Close() {
w.closed = true
w.breakpoints = nil
}
// GetCursors returns positions where the walker is currently looking at.
func (w *Walker) GetCursors() (res []solverpb.Range) {
w.cursorsMu.Lock()
defer w.cursorsMu.Unlock()
for r, i := range w.cursors {
if i > 0 {
res = append(res, r)
}
}
return
}
// BreakAllNode configures whether the walker breaks on each vertex.
func (w *Walker) BreakAllNode(v bool) {
w.breakpoints.BreakAllNode(v)
}
// Walk starts walking the specified LLB from the leaves to the root.
// func (w *Walker) Walk(ctx context.Context, st llb.State) error {
func (w *Walker) Walk(ctx context.Context, def *solverpb.Definition) error {
defOp, err := llb.NewDefinitionOp(def)
if err != nil {
return err
}
return w.walk(ctx, def, llb.NewState(defOp), 0)
}
func (w *Walker) inputsOfState(ctx context.Context, st llb.State) []llb.Output {
w.inputsMu.Lock()
defer w.inputsMu.Unlock()
return st.Output().Vertex(ctx, nil).Inputs()
}
func (w *Walker) walk(ctx context.Context, orgDef *solverpb.Definition, st llb.State, depth int) error {
eg, egCtx := errgroup.WithContext(ctx)
for _, o := range w.inputsOfState(ctx, st) {
o := o
eg.Go(func() error {
return w.walk(egCtx, orgDef, llb.NewState(o), depth+1)
})
}
if err := eg.Wait(); err != nil {
return err
}
w.mu.Lock()
defer w.mu.Unlock()
def, err := st.Marshal(ctx)
if err != nil {
return err
}
dgst, _, _, _, err := st.Output().Vertex(ctx, nil).Marshal(ctx, nil)
if err != nil {
return err
}
var ranges []solverpb.Range
if def.Source != nil {
if locs, ok := def.Source.Locations[dgst.String()]; ok {
for _, loc := range locs.Locations {
for _, r := range loc.Ranges {
ranges = append(ranges, *r)
}
}
}
}
w.addCursor(ranges)
defer func() {
w.removeCursor(ranges)
}()
if w.closed {
return errors.Errorf("walker closed")
}
handleErr := w.onVertexHandler(ctx, st)
isBreak, hits, err := w.breakpoints.isBreakpoint(ctx, st, handleErr)
if err != nil {
return err
}
if isBreak {
err = w.breakHandler(ctx, &BreakContext{
State: st,
Cursors: w.GetCursors(),
Hits: hits,
Definition: orgDef,
Breakpoints: w.breakpoints,
})
}
if err != nil {
return err
}
return handleErr
}
func (w *Walker) addCursor(ranges []solverpb.Range) {
w.cursorsMu.Lock()
defer w.cursorsMu.Unlock()
for _, r := range ranges {
if w.cursors == nil {
w.cursors = make(map[solverpb.Range]int)
}
w.cursors[r]++
}
}
func (w *Walker) removeCursor(ranges []solverpb.Range) {
w.cursorsMu.Lock()
defer w.cursorsMu.Unlock()
if w.cursors == nil {
return
}
for _, r := range ranges {
w.cursors[r] = w.cursors[r] - 1
if w.cursors[r] == 0 {
delete(w.cursors, r)
}
}
}