Add Solve API for performing a build on a build definition

This commit adds Solve API to the controller. This receives a build definition,
performs that build using ResultHandler held by that session. After Solve
completes, the client can debug the result using other APIs including Invoke.
Note that the ResultHandle provided by Solve overwrites the ResultHandle
previously stored in that session (possibly generated by the past Build or Solve
API call).

Using this API, user can perform build-and-debugging loop on the same session.

Signed-off-by: Kohei Tokunaga <ktokunaga.mail@gmail.com>
This commit is contained in:
Kohei Tokunaga
2023-06-30 20:13:10 +09:00
parent de693264a8
commit f72ea677f1
7 changed files with 415 additions and 120 deletions

View File

@@ -12,6 +12,7 @@ import (
"github.com/docker/buildx/util/progress"
"github.com/moby/buildkit/client"
"github.com/moby/buildkit/identity"
solverpb "github.com/moby/buildkit/solver/pb"
"github.com/moby/buildkit/util/grpcerrors"
"github.com/pkg/errors"
"golang.org/x/sync/errgroup"
@@ -238,3 +239,52 @@ func (c *Client) build(ctx context.Context, ref string, options pb.BuildOptions,
func (c *Client) client() pb.ControllerClient {
return pb.NewControllerClient(c.conn)
}
func (c *Client) Solve(ctx context.Context, ref string, def *solverpb.Definition, progress progress.Writer) error {
statusChan := make(chan *client.SolveStatus)
eg, egCtx := errgroup.WithContext(ctx)
eg.Go(func() error {
defer close(statusChan)
return c.doSolve(egCtx, ref, def, statusChan)
})
eg.Go(func() error {
for s := range statusChan {
st := s
progress.Write(st)
}
return nil
})
return eg.Wait()
}
func (c *Client) doSolve(ctx context.Context, ref string, def *solverpb.Definition, statusChan chan *client.SolveStatus) error {
eg, egCtx := errgroup.WithContext(ctx)
eg.Go(func() error {
if _, err := c.client().Solve(egCtx, &pb.SolveRequest{
Ref: ref,
Target: def,
}); err != nil {
return err
}
return nil
})
eg.Go(func() error {
stream, err := c.client().Status(egCtx, &pb.StatusRequest{
Ref: ref,
})
if err != nil {
return err
}
for {
resp, err := stream.Recv()
if err != nil {
if err == io.EOF {
return nil
}
return errors.Wrap(err, "failed to receive status")
}
statusChan <- pb.FromControlStatus(resp)
}
})
return eg.Wait()
}

View File

@@ -43,6 +43,8 @@ type session struct {
result *build.ResultHandle
processes *processes.Manager
originalResult *build.ResultHandle
}
func (s *session) cancelRunningProcesses() {
@@ -208,6 +210,7 @@ func (m *Server) Build(ctx context.Context, req *pb.BuildRequest) (*pb.BuildResp
// NOTE: buildFunc can return *build.ResultHandle even on error (e.g. when it's implemented using (github.com/docker/buildx/controller/build).RunBuild).
if res != nil {
s.result = res
s.originalResult = res
s.cancelBuild = cancel
s.buildOptions = req.Options
m.session[ref] = s
@@ -439,3 +442,64 @@ func (m *Server) Invoke(srv pb.Controller_InvokeServer) error {
return eg.Wait()
}
func (m *Server) Solve(ctx context.Context, req *pb.SolveRequest) (*pb.SolveResponse, error) {
ref := req.Ref
if ref == "" {
return nil, errors.New("solve: empty key")
}
m.sessionMu.Lock()
if _, ok := m.session[ref]; !ok || m.session[ref].result == nil {
m.sessionMu.Unlock()
return &pb.SolveResponse{}, errors.Errorf("solve: unknown reference: %q", ref)
}
s := m.session[ref]
s.cancelRunningProcesses()
if s.originalResult == nil {
return &pb.SolveResponse{}, errors.Errorf("no build has been called")
}
resultCtx := s.originalResult
if s.statusChan != nil {
m.sessionMu.Unlock()
return &pb.SolveResponse{}, errors.New("solve: build or status ongoing or status didn't call")
}
statusChan := make(chan *pb.StatusResponse)
s.statusChan = statusChan
m.session[ref] = s
m.sessionMu.Unlock()
defer func() {
close(statusChan)
m.sessionMu.Lock()
s, ok := m.session[ref]
if ok {
s.statusChan = nil
m.session[ref] = s
}
m.sessionMu.Unlock()
}()
// Get the target result context
ctx, cancel := context.WithCancel(ctx)
defer cancel()
pw := pb.NewProgressWriter(statusChan)
res, err := build.SolveWithResultHandler(ctx, "buildx", resultCtx, req.Target, pw)
if err == nil {
m.sessionMu.Lock()
if s, ok := m.session[ref]; ok {
s.result = res
s.cancelBuild = cancel
m.session[ref] = s
if se := res.SolveError(); se != nil {
err = errors.Errorf("failed solve: %v", se)
}
} else {
m.sessionMu.Unlock()
return nil, errors.Errorf("build: unknown key %v", ref)
}
m.sessionMu.Unlock()
}
return &pb.SolveResponse{}, err
}