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buildx/vendor/github.com/google/gofuzz
Sebastiaan van Stijn 35b238ee82
vendor: vendor with -compat=1.17
This might break compatibility with projects using this module that
are still on go1.16, which is EOL, so probably ok to ignore:

    github.com/docker/buildx/store imports
        github.com/gofrs/flock tested by
        github.com/gofrs/flock.test imports
        gopkg.in/check.v1 loaded from gopkg.in/check.v1@v1.0.0-20200227125254-8fa46927fb4f,
        but go 1.16 would select v1.0.0-20201130134442-10cb98267c6c

    To upgrade to the versions selected by go 1.16:
        go mod tidy -go=1.16 && go mod tidy -go=1.17
    If reproducibility with go 1.16 is not needed:
        go mod tidy -compat=1.17
    For other options, see:
        https://golang.org/doc/modules/pruning

Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
3 years ago
..
bytesource vendor: update buildkit to 2f99651 3 years ago
.travis.yml vendor: update buildkit to 2f99651 3 years ago
CONTRIBUTING.md vendor: update buildkit to 2f99651 3 years ago
LICENSE vendor: initial vendor 6 years ago
README.md vendor: update buildkit to 2f99651 3 years ago
doc.go vendor: initial vendor 6 years ago
fuzz.go vendor: update buildkit to 2f99651 3 years ago

README.md

gofuzz

gofuzz is a library for populating go objects with random values.

GoDoc Travis

This is useful for testing:

  • Do your project's objects really serialize/unserialize correctly in all cases?
  • Is there an incorrectly formatted object that will cause your project to panic?

Import with import "github.com/google/gofuzz"

You can use it on single variables:

f := fuzz.New()
var myInt int
f.Fuzz(&myInt) // myInt gets a random value.

You can use it on maps:

f := fuzz.New().NilChance(0).NumElements(1, 1)
var myMap map[ComplexKeyType]string
f.Fuzz(&myMap) // myMap will have exactly one element.

Customize the chance of getting a nil pointer:

f := fuzz.New().NilChance(.5)
var fancyStruct struct {
  A, B, C, D *string
}
f.Fuzz(&fancyStruct) // About half the pointers should be set.

You can even customize the randomization completely if needed:

type MyEnum string
const (
        A MyEnum = "A"
        B MyEnum = "B"
)
type MyInfo struct {
        Type MyEnum
        AInfo *string
        BInfo *string
}

f := fuzz.New().NilChance(0).Funcs(
        func(e *MyInfo, c fuzz.Continue) {
                switch c.Intn(2) {
                case 0:
                        e.Type = A
                        c.Fuzz(&e.AInfo)
                case 1:
                        e.Type = B
                        c.Fuzz(&e.BInfo)
                }
        },
)

var myObject MyInfo
f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.

See more examples in example_test.go.

You can use this library for easier go-fuzzing. go-fuzz provides the user a byte-slice, which should be converted to different inputs for the tested function. This library can help convert the byte slice. Consider for example a fuzz test for a the function mypackage.MyFunc that takes an int arguments:

// +build gofuzz
package mypackage

import fuzz "github.com/google/gofuzz"

func Fuzz(data []byte) int {
        var i int
        fuzz.NewFromGoFuzz(data).Fuzz(&i)
        MyFunc(i)
        return 0
}

Happy testing!