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C++

// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
// Small example how write text.
//
// This code is public domain
// (but note, that the led-matrix library this depends on is GPL v2)
#include "led-matrix.h"
#include "graphics.h"
#include <getopt.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
using namespace rgb_matrix;
static int usage(const char *progname) {
fprintf(stderr, "usage: %s [options]\n", progname);
fprintf(stderr, "Reads text from stdin and displays it. "
"Empty string: clear screen\n");
fprintf(stderr, "Options:\n");
fprintf(stderr,
"\t-f <font-file> : Use given font.\n"
"\t-x <x-origin> : X-Origin of displaying text (Default: 0)\n"
"\t-y <y-origin> : Y-Origin of displaying text (Default: 0)\n"
"\t-S <spacing> : Spacing pixels between letters (Default: 0)\n"
"\t-C <r,g,b> : Color. Default 255,255,0\n"
"\t-B <r,g,b> : Font Background-Color. Default 0,0,0\n"
"\t-O <r,g,b> : Outline-Color, e.g. to increase contrast.\n"
"\t-F <r,g,b> : Panel flooding-background color. Default 0,0,0\n"
"\n"
);
rgb_matrix::PrintMatrixFlags(stderr);
return 1;
}
static bool parseColor(Color *c, const char *str) {
return sscanf(str, "%hhu,%hhu,%hhu", &c->r, &c->g, &c->b) == 3;
}
static bool FullSaturation(const Color &c) {
return (c.r == 0 || c.r == 255)
&& (c.g == 0 || c.g == 255)
&& (c.b == 0 || c.b == 255);
}
int main(int argc, char *argv[]) {
RGBMatrix::Options matrix_options;
rgb_matrix::RuntimeOptions runtime_opt;
if (!rgb_matrix::ParseOptionsFromFlags(&argc, &argv,
&matrix_options, &runtime_opt)) {
return usage(argv[0]);
}
Color color(255, 255, 0);
Color bg_color(0, 0, 0);
Color flood_color(0, 0, 0);
Color outline_color(0,0,0);
bool with_outline = false;
const char *bdf_font_file = NULL;
int x_orig = 0;
int y_orig = 0;
int letter_spacing = 0;
int opt;
while ((opt = getopt(argc, argv, "x:y:f:C:B:O:S:F:")) != -1) {
switch (opt) {
case 'x': x_orig = atoi(optarg); break;
case 'y': y_orig = atoi(optarg); break;
case 'f': bdf_font_file = strdup(optarg); break;
case 'S': letter_spacing = atoi(optarg); break;
case 'C':
if (!parseColor(&color, optarg)) {
fprintf(stderr, "Invalid color spec: %s\n", optarg);
return usage(argv[0]);
}
break;
case 'B':
if (!parseColor(&bg_color, optarg)) {
fprintf(stderr, "Invalid background color spec: %s\n", optarg);
return usage(argv[0]);
}
break;
case 'O':
if (!parseColor(&outline_color, optarg)) {
fprintf(stderr, "Invalid outline color spec: %s\n", optarg);
return usage(argv[0]);
}
with_outline = true;
break;
case 'F':
if (!parseColor(&flood_color, optarg)) {
fprintf(stderr, "Invalid background color spec: %s\n", optarg);
return usage(argv[0]);
}
break;
default:
return usage(argv[0]);
}
}
if (bdf_font_file == NULL) {
fprintf(stderr, "Need to specify BDF font-file with -f\n");
return usage(argv[0]);
}
/*
* Load font. This needs to be a filename with a bdf bitmap font.
*/
rgb_matrix::Font font;
if (!font.LoadFont(bdf_font_file)) {
fprintf(stderr, "Couldn't load font '%s'\n", bdf_font_file);
return 1;
}
/*
* If we want an outline around the font, we create a new font with
* the original font as a template that is just an outline font.
*/
rgb_matrix::Font *outline_font = NULL;
if (with_outline) {
outline_font = font.CreateOutlineFont();
}
RGBMatrix *canvas = RGBMatrix::CreateFromOptions(matrix_options, runtime_opt);
if (canvas == NULL)
return 1;
const bool all_extreme_colors = (matrix_options.brightness == 100)
&& FullSaturation(color)
&& FullSaturation(bg_color)
&& FullSaturation(outline_color);
if (all_extreme_colors)
canvas->SetPWMBits(1);
const int x = x_orig;
int y = y_orig;
if (isatty(STDIN_FILENO)) {
// Only give a message if we are interactive. If connected via pipe, be quiet
printf("Enter lines. Full screen or empty line clears screen.\n"
"Supports UTF-8. CTRL-D for exit.\n");
}
canvas->Fill(flood_color.r, flood_color.g, flood_color.b);
char line[1024];
while (fgets(line, sizeof(line), stdin)) {
const size_t last = strlen(line);
if (last > 0) line[last - 1] = '\0'; // remove newline.
bool line_empty = strlen(line) == 0;
if ((y + font.height() > canvas->height()) || line_empty) {
canvas->Fill(flood_color.r, flood_color.g, flood_color.b);
y = y_orig;
}
if (line_empty)
continue;
if (outline_font) {
// The outline font, we need to write with a negative (-2) text-spacing,
// as we want to have the same letter pitch as the regular text that
// we then write on top.
rgb_matrix::DrawText(canvas, *outline_font,
x - 1, y + font.baseline(),
outline_color, &bg_color, line, letter_spacing - 2);
}
// The regular text. Unless we already have filled the background with
// the outline font, we also fill the background here.
rgb_matrix::DrawText(canvas, font, x, y + font.baseline(),
color, outline_font ? NULL : &bg_color, line,
letter_spacing);
y += font.height();
}
// Finished. Shut down the RGB matrix.
delete canvas;
return 0;
}