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180 lines
5.5 KiB
C++
180 lines
5.5 KiB
C++
1 year ago
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// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
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// Small example how write text.
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//
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// This code is public domain
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// (but note, that the led-matrix library this depends on is GPL v2)
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#include "led-matrix.h"
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#include "graphics.h"
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#include <getopt.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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using namespace rgb_matrix;
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static int usage(const char *progname) {
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fprintf(stderr, "usage: %s [options]\n", progname);
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fprintf(stderr, "Reads text from stdin and displays it. "
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"Empty string: clear screen\n");
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fprintf(stderr, "Options:\n");
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fprintf(stderr,
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"\t-f <font-file> : Use given font.\n"
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"\t-x <x-origin> : X-Origin of displaying text (Default: 0)\n"
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"\t-y <y-origin> : Y-Origin of displaying text (Default: 0)\n"
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"\t-S <spacing> : Spacing pixels between letters (Default: 0)\n"
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"\t-C <r,g,b> : Color. Default 255,255,0\n"
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"\t-B <r,g,b> : Font Background-Color. Default 0,0,0\n"
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"\t-O <r,g,b> : Outline-Color, e.g. to increase contrast.\n"
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"\t-F <r,g,b> : Panel flooding-background color. Default 0,0,0\n"
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"\n"
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);
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rgb_matrix::PrintMatrixFlags(stderr);
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return 1;
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}
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static bool parseColor(Color *c, const char *str) {
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return sscanf(str, "%hhu,%hhu,%hhu", &c->r, &c->g, &c->b) == 3;
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}
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static bool FullSaturation(const Color &c) {
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return (c.r == 0 || c.r == 255)
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&& (c.g == 0 || c.g == 255)
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&& (c.b == 0 || c.b == 255);
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}
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int main(int argc, char *argv[]) {
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RGBMatrix::Options matrix_options;
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rgb_matrix::RuntimeOptions runtime_opt;
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if (!rgb_matrix::ParseOptionsFromFlags(&argc, &argv,
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&matrix_options, &runtime_opt)) {
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return usage(argv[0]);
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}
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Color color(255, 255, 0);
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Color bg_color(0, 0, 0);
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Color flood_color(0, 0, 0);
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Color outline_color(0,0,0);
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bool with_outline = false;
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const char *bdf_font_file = NULL;
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int x_orig = 0;
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int y_orig = 0;
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int letter_spacing = 0;
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int opt;
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while ((opt = getopt(argc, argv, "x:y:f:C:B:O:S:F:")) != -1) {
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switch (opt) {
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case 'x': x_orig = atoi(optarg); break;
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case 'y': y_orig = atoi(optarg); break;
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case 'f': bdf_font_file = strdup(optarg); break;
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case 'S': letter_spacing = atoi(optarg); break;
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case 'C':
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if (!parseColor(&color, optarg)) {
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fprintf(stderr, "Invalid color spec: %s\n", optarg);
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return usage(argv[0]);
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}
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break;
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case 'B':
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if (!parseColor(&bg_color, optarg)) {
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fprintf(stderr, "Invalid background color spec: %s\n", optarg);
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return usage(argv[0]);
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}
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break;
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case 'O':
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if (!parseColor(&outline_color, optarg)) {
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fprintf(stderr, "Invalid outline color spec: %s\n", optarg);
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return usage(argv[0]);
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}
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with_outline = true;
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break;
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case 'F':
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if (!parseColor(&flood_color, optarg)) {
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fprintf(stderr, "Invalid background color spec: %s\n", optarg);
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return usage(argv[0]);
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}
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break;
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default:
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return usage(argv[0]);
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}
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}
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if (bdf_font_file == NULL) {
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fprintf(stderr, "Need to specify BDF font-file with -f\n");
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return usage(argv[0]);
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}
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/*
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* Load font. This needs to be a filename with a bdf bitmap font.
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*/
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rgb_matrix::Font font;
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if (!font.LoadFont(bdf_font_file)) {
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fprintf(stderr, "Couldn't load font '%s'\n", bdf_font_file);
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return 1;
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}
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/*
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* If we want an outline around the font, we create a new font with
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* the original font as a template that is just an outline font.
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*/
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rgb_matrix::Font *outline_font = NULL;
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if (with_outline) {
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outline_font = font.CreateOutlineFont();
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}
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RGBMatrix *canvas = RGBMatrix::CreateFromOptions(matrix_options, runtime_opt);
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if (canvas == NULL)
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return 1;
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const bool all_extreme_colors = (matrix_options.brightness == 100)
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&& FullSaturation(color)
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&& FullSaturation(bg_color)
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&& FullSaturation(outline_color);
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if (all_extreme_colors)
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canvas->SetPWMBits(1);
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const int x = x_orig;
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int y = y_orig;
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if (isatty(STDIN_FILENO)) {
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// Only give a message if we are interactive. If connected via pipe, be quiet
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printf("Enter lines. Full screen or empty line clears screen.\n"
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"Supports UTF-8. CTRL-D for exit.\n");
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}
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canvas->Fill(flood_color.r, flood_color.g, flood_color.b);
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char line[1024];
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while (fgets(line, sizeof(line), stdin)) {
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const size_t last = strlen(line);
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if (last > 0) line[last - 1] = '\0'; // remove newline.
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bool line_empty = strlen(line) == 0;
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if ((y + font.height() > canvas->height()) || line_empty) {
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canvas->Fill(flood_color.r, flood_color.g, flood_color.b);
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y = y_orig;
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}
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if (line_empty)
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continue;
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if (outline_font) {
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// The outline font, we need to write with a negative (-2) text-spacing,
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// as we want to have the same letter pitch as the regular text that
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// we then write on top.
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rgb_matrix::DrawText(canvas, *outline_font,
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x - 1, y + font.baseline(),
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outline_color, &bg_color, line, letter_spacing - 2);
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}
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// The regular text. Unless we already have filled the background with
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// the outline font, we also fill the background here.
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rgb_matrix::DrawText(canvas, font, x, y + font.baseline(),
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color, outline_font ? NULL : &bg_color, line,
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letter_spacing);
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y += font.height();
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}
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// Finished. Shut down the RGB matrix.
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delete canvas;
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return 0;
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}
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