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62 lines
1.7 KiB
C

/* -*- mode: c; c-basic-offset: 2; indent-tabs-mode: nil; -*-
*
* Using the C-API of this library.
*
*/
#include "led-matrix-c.h"
#include <stdio.h>
#include <string.h>
#include <unistd.h>
int main(int argc, char **argv) {
struct RGBLedMatrixOptions options;
struct RGBLedMatrix *matrix;
struct LedCanvas *offscreen_canvas;
int width, height;
int x, y, i;
memset(&options, 0, sizeof(options));
options.rows = 32;
options.chain_length = 1;
/* This supports all the led commandline options. Try --led-help */
matrix = led_matrix_create_from_options(&options, &argc, &argv);
if (matrix == NULL)
return 1;
/* Let's do an example with double-buffering. We create one extra
* buffer onto which we draw, which is then swapped on each refresh.
* This is typically a good aproach for animations and such.
*/
offscreen_canvas = led_matrix_create_offscreen_canvas(matrix);
led_canvas_get_size(offscreen_canvas, &width, &height);
fprintf(stderr, "Size: %dx%d. Hardware gpio mapping: %s\n",
width, height, options.hardware_mapping);
for (i = 0; i < 1000; ++i) {
for (y = 0; y < height; ++y) {
for (x = 0; x < width; ++x) {
led_canvas_set_pixel(offscreen_canvas, x, y, i & 0xff, x, y);
}
}
/* Now, we swap the canvas. We give swap_on_vsync the buffer we
* just have drawn into, and wait until the next vsync happens.
* we get back the unused buffer to which we'll draw in the next
* iteration.
*/
offscreen_canvas = led_matrix_swap_on_vsync(matrix, offscreen_canvas);
}
/*
* Make sure to always call led_matrix_delete() in the end to reset the
* display. Installing signal handlers for defined exit is a good idea.
*/
led_matrix_delete(matrix);
return 0;
}