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package rgbmatrix
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import (
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"image"
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"image/draw"
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"image/gif"
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"io"
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"time"
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)
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// ToolKit is a convinient set of function to operate with a led of Matrix
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type ToolKit struct {
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// Canvas is the Canvas wrapping the Matrix, if you want to instanciate
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// a ToolKit with a custom Canvas you can use directly the struct,
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// without calling NewToolKit
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Canvas *Canvas
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// Transform function if present is applied just before draw the image to
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// the Matrix, this is a small example:
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// tk.Transform = func(img image.Image) *image.NRGBA {
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// return imaging.Fill(img, 64, 96, imaging.Center, imaging.Lanczos)
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// }
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Transform func(img image.Image) *image.NRGBA
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}
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// NewToolKit returns a new ToolKit wrapping the given Matrix
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func NewToolKit(m Matrix) *ToolKit {
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return &ToolKit{
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Canvas: NewCanvas(m),
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}
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}
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// PlayImage draws the given image during the given delay
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func (tk *ToolKit) PlayImage(i image.Image, delay time.Duration) error {
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start := time.Now()
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defer func() { time.Sleep(delay - time.Since(start)) }()
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if tk.Transform != nil {
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i = tk.Transform(i)
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}
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draw.Draw(tk.Canvas, tk.Canvas.Bounds(), i, image.ZP, draw.Over)
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return tk.Canvas.Render()
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}
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// PlayImages draws a sequence of images during the given delays, the len of
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// images should be equal to the len of delay. If loop is true the function
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// loops over images until a true is sent to the returned chan
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func (tk *ToolKit) PlayImages(images []image.Image, delay []time.Duration, loop int) chan bool {
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quit := make(chan bool, 0)
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go func() {
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l := len(images)
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i := 0
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for {
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select {
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case <-quit:
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return
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default:
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tk.PlayImage(images[i], delay[i])
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}
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i++
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if i >= l {
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if loop == 0 {
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i = 0
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continue
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}
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break
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}
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}
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}()
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return quit
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}
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// PlayGIF reads and draw a gif file from r. It use the contained images and
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// delays and loops over it, until a true is sent to the returned chan
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func (tk *ToolKit) PlayGIF(r io.Reader) (chan bool, error) {
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gif, err := gif.DecodeAll(r)
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if err != nil {
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return nil, err
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}
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delay := make([]time.Duration, len(gif.Delay))
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images := make([]image.Image, len(gif.Image))
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for i, image := range gif.Image {
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images[i] = image
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delay[i] = time.Millisecond * time.Duration(gif.Delay[i]) * 10
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}
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return tk.PlayImages(images, delay, gif.LoopCount), nil
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}
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// Close close the toolkit and the inner canvas
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func (tk *ToolKit) Close() error {
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return tk.Canvas.Close()
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}
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