canvas and toolkit
parent
58fa88515e
commit
a0f12c800e
@ -0,0 +1,76 @@
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package rgbmatrix
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import (
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"image"
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"image/color"
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"image/draw"
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)
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// Canvas is a image.Image representation of a WS281x matrix, it implements
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// image.Image interface and can be used with draw.Draw for example
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type Canvas struct {
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w, h int
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m Matrix
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closed bool
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}
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// NewCanvas returns a new Canvas using the given width and height and creates
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// a new WS281x matrix using the given config
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func NewCanvas(m Matrix) *Canvas {
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w, h := m.Geometry()
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return &Canvas{
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w: w,
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h: h,
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m: m,
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}
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}
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// Render update the display with the data from the LED buffer
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func (c *Canvas) Render() error {
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return c.m.Render()
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}
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// ColorModel returns the canvas' color model, always color.RGBAModel
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func (c *Canvas) ColorModel() color.Model {
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return color.RGBAModel
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}
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// Bounds return the topology of the Canvas
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func (c *Canvas) Bounds() image.Rectangle {
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return image.Rect(0, 0, c.w, c.h)
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}
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// At returns the color of the pixel at (x, y)
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func (c *Canvas) At(x, y int) color.Color {
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return c.m.At(c.position(x, y))
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}
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// Set set LED at position x,y to the provided 24-bit color value
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func (c *Canvas) Set(x, y int, color color.Color) {
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c.m.Set(c.position(x, y), color)
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}
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func (c *Canvas) position(x, y int) int {
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return x + (y * c.w)
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}
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// Clear set all the leds on the matrix with color.Black
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func (c *Canvas) Clear() error {
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draw.Draw(c, c.Bounds(), &image.Uniform{color.Black}, image.ZP, draw.Src)
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return c.m.Render()
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}
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// Close clears the matrix and close the matrix
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func (c *Canvas) Close() error {
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c.Clear()
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return c.m.Close()
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}
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type Matrix interface {
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Geometry() (width, height int)
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At(position int) color.Color
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Set(position int, c color.Color)
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Apply([]color.Color) error
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Render() error
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Close() error
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}
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@ -0,0 +1,66 @@
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package rgbmatrix
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import (
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"image"
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"image/draw"
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"image/gif"
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"io"
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"time"
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)
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type ToolKit struct {
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Canvas *Canvas
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}
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func (tk *ToolKit) PlayImage(i image.Image, delay time.Duration) error {
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start := time.Now()
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defer func() { time.Sleep(delay - time.Since(start)) }()
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draw.Draw(tk.Canvas, tk.Canvas.Bounds(), i, image.ZP, draw.Over)
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return tk.Canvas.Render()
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}
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func (tk *ToolKit) PlayImages(images []image.Image, delay []time.Duration, loop int) chan bool {
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quit := make(chan bool, 0)
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go func() {
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l := len(images)
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i := 0
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for {
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select {
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case <-quit:
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return
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default:
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tk.PlayImage(images[i], delay[i])
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}
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i++
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if i >= l {
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if loop == 0 {
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i = 0
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continue
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}
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break
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}
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}
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}()
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return quit
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}
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func (tk *ToolKit) PlayGIF(r io.Reader) (chan bool, error) {
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gif, err := gif.DecodeAll(r)
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if err != nil {
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return nil, err
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}
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delay := make([]time.Duration, len(gif.Delay))
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images := make([]image.Image, len(gif.Image))
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for i, image := range gif.Image {
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images[i] = image
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delay[i] = time.Millisecond * time.Duration(gif.Delay[i]) * 10
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}
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return tk.PlayImages(images, delay, gif.LoopCount), nil
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}
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