emulator: dynamic PixelPitch
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@@ -65,7 +65,7 @@ func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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a.ctx.Clear()
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a.ctx.DrawCircle(float64(a.position.X), float64(a.position.Y), float64(a.stroke))
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a.ctx.SetColor(color.RGBA{255, 0, 0, 0})
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a.ctx.SetColor(color.RGBA{255, 0, 0, 255})
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a.ctx.Fill()
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return a.ctx.Image(), time.After(time.Millisecond * 50), nil
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}
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