ToolKit: added PlayImageUntil and now Animation uses PlayImageUntil
This commit is contained in:
@@ -3,6 +3,7 @@ package main
|
|||||||
import (
|
import (
|
||||||
"flag"
|
"flag"
|
||||||
"image"
|
"image"
|
||||||
|
"image/color"
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
"github.com/fogleman/gg"
|
"github.com/fogleman/gg"
|
||||||
@@ -57,16 +58,16 @@ func NewAnimation(sz image.Point) *Animation {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (a *Animation) Next() (image.Image, time.Duration, error) {
|
func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
|
||||||
defer a.updatePosition()
|
defer a.updatePosition()
|
||||||
|
|
||||||
a.ctx.SetRGB(0, 0, 0)
|
a.ctx.SetColor(color.Black)
|
||||||
a.ctx.Clear()
|
a.ctx.Clear()
|
||||||
|
|
||||||
a.ctx.DrawCircle(float64(a.position.X), float64(a.position.Y), float64(a.stroke))
|
a.ctx.DrawCircle(float64(a.position.X), float64(a.position.Y), float64(a.stroke))
|
||||||
a.ctx.SetRGB(1, 0, 0)
|
a.ctx.SetColor(color.RGBA{255, 0, 0, 0})
|
||||||
a.ctx.Fill()
|
a.ctx.Fill()
|
||||||
return a.ctx.Image(), time.Millisecond * 50, nil
|
return a.ctx.Image(), time.After(time.Millisecond * 50), nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (a *Animation) updatePosition() {
|
func (a *Animation) updatePosition() {
|
||||||
|
|||||||
22
toolkit.go
22
toolkit.go
@@ -44,7 +44,7 @@ func (tk *ToolKit) PlayImage(i image.Image, delay time.Duration) error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
type Animation interface {
|
type Animation interface {
|
||||||
Next() (image.Image, time.Duration, error)
|
Next() (image.Image, <-chan time.Time, error)
|
||||||
}
|
}
|
||||||
|
|
||||||
// PlayAnimation play the image during the delay returned by Next, until an err
|
// PlayAnimation play the image during the delay returned by Next, until an err
|
||||||
@@ -52,15 +52,15 @@ type Animation interface {
|
|||||||
func (tk *ToolKit) PlayAnimation(a Animation) error {
|
func (tk *ToolKit) PlayAnimation(a Animation) error {
|
||||||
var err error
|
var err error
|
||||||
var i image.Image
|
var i image.Image
|
||||||
var d time.Duration
|
var n <-chan time.Time
|
||||||
|
|
||||||
for {
|
for {
|
||||||
i, d, err = a.Next()
|
i, n, err = a.Next()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
|
|
||||||
if err := tk.PlayImage(i, d); err != nil {
|
if err := tk.PlayImageUntil(i, n); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -72,6 +72,20 @@ func (tk *ToolKit) PlayAnimation(a Animation) error {
|
|||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// PlayImageUntil draws the given image until is notified to stop
|
||||||
|
func (tk *ToolKit) PlayImageUntil(i image.Image, notify <-chan time.Time) error {
|
||||||
|
defer func() {
|
||||||
|
<-notify
|
||||||
|
}()
|
||||||
|
|
||||||
|
if tk.Transform != nil {
|
||||||
|
i = tk.Transform(i)
|
||||||
|
}
|
||||||
|
|
||||||
|
draw.Draw(tk.Canvas, tk.Canvas.Bounds(), i, image.ZP, draw.Over)
|
||||||
|
return tk.Canvas.Render()
|
||||||
|
}
|
||||||
|
|
||||||
// PlayImages draws a sequence of images during the given delays, the len of
|
// PlayImages draws a sequence of images during the given delays, the len of
|
||||||
// images should be equal to the len of delay. If loop is true the function
|
// images should be equal to the len of delay. If loop is true the function
|
||||||
// loops over images until a true is sent to the returned chan
|
// loops over images until a true is sent to the returned chan
|
||||||
|
|||||||
Reference in New Issue
Block a user