This commit is contained in:
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\RPiRgbLEDMatrix.csproj"/>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,29 @@
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using RPiRgbLEDMatrix;
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if (args.Length < 1)
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{
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Console.WriteLine("font-example.exe [font_path] <text>");
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return -1;
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}
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string text = "Hello World!";
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if (args.Length > 1)
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text = args[1];
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using var matrix = new RGBLedMatrix(32, 2, 1);
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var canvas = matrix.CreateOffscreenCanvas();
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using var font = new RGBLedFont(args[0]);
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canvas.DrawText(font, 1, 6, new Color(0, 255, 0), text);
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matrix.SwapOnVsync(canvas);
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// run until user presses Ctrl+C
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var running = true;
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Console.CancelKeyPress += (_, e) =>
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{
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running = false;
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e.Cancel = true; // do not terminate program with Ctrl+C, we need to dispose
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};
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while (running) Thread.Yield();
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return 0;
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@@ -0,0 +1,11 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\RPiRgbLEDMatrix.csproj"/>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,74 @@
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using RPiRgbLEDMatrix;
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const int MaxHeight = 16;
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const int ColorStep = 15;
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const int FrameStep = 1;
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using var matrix = new RGBLedMatrix(new RGBLedMatrixOptions { ChainLength = 2 });
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var canvas = matrix.CreateOffscreenCanvas();
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var rnd = new Random();
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var points = new List<Point>();
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var recycled = new Stack<Point>();
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var frame = 0;
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var running = true;
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Console.CancelKeyPress += (s, e) =>
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{
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running = false;
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e.Cancel = true; // don't terminate, we need to dispose
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};
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// run until user presses Ctrl+C
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while (running)
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{
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var frameStart = Environment.TickCount64;
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frame++;
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if (frame % FrameStep == 0)
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{
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if (recycled.Count == 0)
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points.Add(new Point(rnd.Next(0, canvas.Width - 1), 0));
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else
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{
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var point = recycled.Pop();
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point.X = rnd.Next(0, canvas.Width - 1);
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point.Y = 0;
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point.Recycled = false;
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}
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}
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canvas.Clear();
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foreach (var point in points)
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{
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if (point.Recycled) continue;
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point.Y++;
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if (point.Y - MaxHeight > canvas.Height)
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{
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point.Recycled = true;
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recycled.Push(point);
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}
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for (var i = 0; i < MaxHeight; i++)
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{
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canvas.SetPixel(point.X, point.Y - i, new Color(0, 255 - i * ColorStep, 0));
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}
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}
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matrix.SwapOnVsync(canvas);
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// force 30 FPS
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var elapsed = Environment.TickCount64 - frameStart;
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if (elapsed < 33) Thread.Sleep(33 - (int)elapsed);
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}
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class Point
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{
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public int X;
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public int Y;
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public bool Recycled = false;
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public Point(int x, int y) => (X, Y) = (x, y);
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}
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@@ -0,0 +1,11 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\RPiRgbLEDMatrix.csproj"/>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,19 @@
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using RPiRgbLEDMatrix;
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using var matrix = new RGBLedMatrix(32, 2, 1);
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var canvas = matrix.CreateOffscreenCanvas();
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var centerX = canvas.Width / 2;
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var centerY = canvas.Height / 2;
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for (var i = 0; i < 1000; ++i)
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{
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for (var y = 0; y < canvas.Height; ++y)
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for (var x = 0; x < canvas.Width; ++x)
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canvas.SetPixel(x, y, new Color(i & 0xFF, x, y));
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canvas.DrawCircle(centerX, centerY, 6, new Color(0, 0, 255));
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canvas.DrawLine(centerX - 3, centerY - 3, centerX + 3, centerY + 3, new Color(0, 0, 255));
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canvas.DrawLine(centerX - 3, centerY + 3, centerX + 3, centerY - 3, new Color(0, 0, 255));
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matrix.SwapOnVsync(canvas);
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}
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@@ -0,0 +1,12 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\RPiRgbLEDMatrix.csproj" />
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<PackageReference Include="SixLabors.ImageSharp" Version="3.0.1" />
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</ItemGroup>
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</Project>
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using RPiRgbLEDMatrix;
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using System.Runtime.InteropServices;
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using Color = RPiRgbLEDMatrix.Color;
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Console.Write("GIF path: ");
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var path = Console.ReadLine()!;
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using var matrix = new RGBLedMatrix(32, 2, 1);
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var canvas = matrix.CreateOffscreenCanvas();
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Configuration.Default.PreferContiguousImageBuffers = true;
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using var image = Image.Load<Rgb24>(path);
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image.Mutate(o => o.Resize(canvas.Width, canvas.Height));
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var running = true;
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Console.CancelKeyPress += (s, e) =>
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{
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running = false;
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e.Cancel = true; // don't terminate, we need to dispose
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};
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var frame = -1;
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// preprocess frames to get delays and pixel buffers
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var frames = image.Frames
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.Select(f => (
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Pixels: f.DangerousTryGetSinglePixelMemory(out var memory) ? memory : throw new("Could not get pixel buffer"),
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Delay: f.Metadata.GetGifMetadata().FrameDelay * 10
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)).ToArray();
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// run until user presses Ctrl+C
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while (running)
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{
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frame = (frame + 1) % frames.Length;
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var data = MemoryMarshal.Cast<Rgb24, Color>(frames[frame].Pixels.Span);
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canvas.SetPixels(0, 0, canvas.Width, canvas.Height, data);
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matrix.SwapOnVsync(canvas);
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Thread.Sleep(frames[frame].Delay);
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}
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@@ -0,0 +1,33 @@
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using RPiRgbLEDMatrix;
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using var matrix = new RGBLedMatrix(new RGBLedMatrixOptions { Rows = 32, Cols = 64 });
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var canvas = matrix.CreateOffscreenCanvas();
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var maxBrightness = matrix.Brightness;
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var rnd = new Random();
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// run until user presses Ctrl+C
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var running = true;
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Console.CancelKeyPress += (_, e) =>
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{
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running = false;
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e.Cancel = true; // do not terminate program with Ctrl+C, we need to dispose
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};
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var color = new Color(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
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while (running)
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{
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if (matrix.Brightness < 1)
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{
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matrix.Brightness = maxBrightness;
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color = new Color(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
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}
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else
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{
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matrix.Brightness--;
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}
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canvas.Fill(color);
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matrix.SwapOnVsync(canvas);
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Thread.Sleep(20);
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}
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@@ -0,0 +1,11 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\RPiRgbLEDMatrix.csproj"/>
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</ItemGroup>
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</Project>
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using RPiRgbLEDMatrix;
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using System.Numerics;
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const float MaxModuleSpeed = 0.1f;
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const float FOV = 60f;
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const float Scale = 1.1f;
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const float LerpPow = 0.002f;
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const int ChangePerFrames = 50;
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using var leds = new RGBLedMatrix(32, 1, 1);
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var canvas = leds.CreateOffscreenCanvas();
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var (centerX, centerY) = (canvas.Width / 2, canvas.Height / 2);
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var rnd = new Random();
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var angleSpeed = new Vector3();
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var nextAngleSpeed = new Vector3();
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var frame = -1;
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var rotateMatrix = Matrix4x4.Identity;
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var scaleMatrix = Matrix4x4.CreateScale(Scale);
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var projectMatrix = Matrix4x4.CreatePerspectiveFieldOfView(FOV / 180 * MathF.PI, 1, 0.1f, 100f);
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var cameraMatrix = Matrix4x4.CreateLookAt(new(0, 0, 4), new(0, 0, 0), new(0, 1, 0));
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// run until user presses Ctrl+C
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var running = true;
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Console.CancelKeyPress += (_, e) =>
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{
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running = false;
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e.Cancel = true; // do not terminate program with Ctrl+C, we need to dispose
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};
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while (running)
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{
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var frameStart = Environment.TickCount64;
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// update angle speed
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frame = (frame + 1) % ChangePerFrames;
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if(frame == 0)
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nextAngleSpeed = new Vector3(
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(rnd.NextSingle() * 2 - 1) * MaxModuleSpeed,
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(rnd.NextSingle() * 2 - 1) * MaxModuleSpeed,
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(rnd.NextSingle() * 2 - 1) * MaxModuleSpeed
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);
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angleSpeed = Vector3.Lerp(angleSpeed, nextAngleSpeed, LerpPow);
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// update matrices
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rotateMatrix *= Matrix4x4.CreateRotationX(angleSpeed.X);
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rotateMatrix *= Matrix4x4.CreateRotationY(angleSpeed.Y);
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rotateMatrix *= Matrix4x4.CreateRotationZ(angleSpeed.Z);
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var matrix = scaleMatrix * rotateMatrix * cameraMatrix * projectMatrix;
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// calculate points
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var top1 = Vector4.Transform(new Vector3( 1, 1, 1), matrix);
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var top2 = Vector4.Transform(new Vector3(-1, 1, 1), matrix);
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var top3 = Vector4.Transform(new Vector3(-1, 1, -1), matrix);
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var top4 = Vector4.Transform(new Vector3( 1, 1, -1), matrix);
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var bot1 = Vector4.Transform(new Vector3( 1, -1, 1), matrix);
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var bot2 = Vector4.Transform(new Vector3(-1, -1, 1), matrix);
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var bot3 = Vector4.Transform(new Vector3(-1, -1, -1), matrix);
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var bot4 = Vector4.Transform(new Vector3( 1, -1, -1), matrix);
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// draw
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canvas.Fill(new(0, 0, 0));
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DrawLine(top1, top2);
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DrawLine(top2, top3);
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DrawLine(top3, top4);
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DrawLine(top4, top1);
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DrawLine(bot1, bot2);
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DrawLine(bot2, bot3);
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DrawLine(bot3, bot4);
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DrawLine(bot4, bot1);
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DrawLine(top1, bot1);
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DrawLine(top2, bot2);
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DrawLine(top3, bot3);
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DrawLine(top4, bot4);
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leds.SwapOnVsync(canvas);
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// force 30 FPS
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var elapsed = Environment.TickCount64 - frameStart;
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if (elapsed < 33) Thread.Sleep(33 - (int)elapsed);
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}
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void DrawLine(Vector4 a, Vector4 b) => canvas.DrawLine(
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(int)(a.X * a.W + centerX), (int)(a.Y * a.W + centerY),
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(int)(b.X * b.W + centerX), (int)(b.Y * b.W + centerY),
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new(255, 255, 255));
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@@ -0,0 +1,11 @@
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<Project Sdk="Microsoft.NET.Sdk">
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||||
<PropertyGroup>
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||||
<OutputType>Exe</OutputType>
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||||
<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\RPiRgbLEDMatrix.csproj"/>
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</ItemGroup>
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</Project>
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Reference in New Issue
Block a user