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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\RPiRgbLEDMatrix.csproj"/>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,74 @@
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using RPiRgbLEDMatrix;
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const int MaxHeight = 16;
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const int ColorStep = 15;
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const int FrameStep = 1;
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using var matrix = new RGBLedMatrix(new RGBLedMatrixOptions { ChainLength = 2 });
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var canvas = matrix.CreateOffscreenCanvas();
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var rnd = new Random();
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var points = new List<Point>();
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var recycled = new Stack<Point>();
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var frame = 0;
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var running = true;
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Console.CancelKeyPress += (s, e) =>
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{
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running = false;
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e.Cancel = true; // don't terminate, we need to dispose
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};
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// run until user presses Ctrl+C
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while (running)
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{
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var frameStart = Environment.TickCount64;
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frame++;
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if (frame % FrameStep == 0)
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{
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if (recycled.Count == 0)
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points.Add(new Point(rnd.Next(0, canvas.Width - 1), 0));
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else
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{
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var point = recycled.Pop();
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point.X = rnd.Next(0, canvas.Width - 1);
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point.Y = 0;
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point.Recycled = false;
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}
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}
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canvas.Clear();
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foreach (var point in points)
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{
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if (point.Recycled) continue;
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point.Y++;
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if (point.Y - MaxHeight > canvas.Height)
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{
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point.Recycled = true;
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recycled.Push(point);
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}
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for (var i = 0; i < MaxHeight; i++)
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{
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canvas.SetPixel(point.X, point.Y - i, new Color(0, 255 - i * ColorStep, 0));
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}
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}
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matrix.SwapOnVsync(canvas);
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// force 30 FPS
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var elapsed = Environment.TickCount64 - frameStart;
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if (elapsed < 33) Thread.Sleep(33 - (int)elapsed);
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}
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class Point
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{
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public int X;
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public int Y;
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public bool Recycled = false;
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public Point(int x, int y) => (X, Y) = (x, y);
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}
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