// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*- // Small example how write text. // // This code is public domain // (but note, that the led-matrix library this depends on is GPL v2) #include "led-matrix.h" #include "graphics.h" #include #include #include #include #include using namespace rgb_matrix; static int usage(const char *progname) { fprintf(stderr, "usage: %s [options]\n", progname); fprintf(stderr, "Reads text from stdin and displays it. " "Empty string: clear screen\n"); fprintf(stderr, "Options:\n"); fprintf(stderr, "\t-f : Use given font.\n" "\t-x : X-Origin of displaying text (Default: 0)\n" "\t-y : Y-Origin of displaying text (Default: 0)\n" "\t-S : Spacing pixels between letters (Default: 0)\n" "\t-C : Color. Default 255,255,0\n" "\t-B : Font Background-Color. Default 0,0,0\n" "\t-O : Outline-Color, e.g. to increase contrast.\n" "\t-F : Panel flooding-background color. Default 0,0,0\n" "\n" ); rgb_matrix::PrintMatrixFlags(stderr); return 1; } static bool parseColor(Color *c, const char *str) { return sscanf(str, "%hhu,%hhu,%hhu", &c->r, &c->g, &c->b) == 3; } static bool FullSaturation(const Color &c) { return (c.r == 0 || c.r == 255) && (c.g == 0 || c.g == 255) && (c.b == 0 || c.b == 255); } int main(int argc, char *argv[]) { RGBMatrix::Options matrix_options; rgb_matrix::RuntimeOptions runtime_opt; if (!rgb_matrix::ParseOptionsFromFlags(&argc, &argv, &matrix_options, &runtime_opt)) { return usage(argv[0]); } Color color(255, 255, 0); Color bg_color(0, 0, 0); Color flood_color(0, 0, 0); Color outline_color(0,0,0); bool with_outline = false; const char *bdf_font_file = NULL; int x_orig = 0; int y_orig = 0; int letter_spacing = 0; int opt; while ((opt = getopt(argc, argv, "x:y:f:C:B:O:S:F:")) != -1) { switch (opt) { case 'x': x_orig = atoi(optarg); break; case 'y': y_orig = atoi(optarg); break; case 'f': bdf_font_file = strdup(optarg); break; case 'S': letter_spacing = atoi(optarg); break; case 'C': if (!parseColor(&color, optarg)) { fprintf(stderr, "Invalid color spec: %s\n", optarg); return usage(argv[0]); } break; case 'B': if (!parseColor(&bg_color, optarg)) { fprintf(stderr, "Invalid background color spec: %s\n", optarg); return usage(argv[0]); } break; case 'O': if (!parseColor(&outline_color, optarg)) { fprintf(stderr, "Invalid outline color spec: %s\n", optarg); return usage(argv[0]); } with_outline = true; break; case 'F': if (!parseColor(&flood_color, optarg)) { fprintf(stderr, "Invalid background color spec: %s\n", optarg); return usage(argv[0]); } break; default: return usage(argv[0]); } } if (bdf_font_file == NULL) { fprintf(stderr, "Need to specify BDF font-file with -f\n"); return usage(argv[0]); } /* * Load font. This needs to be a filename with a bdf bitmap font. */ rgb_matrix::Font font; if (!font.LoadFont(bdf_font_file)) { fprintf(stderr, "Couldn't load font '%s'\n", bdf_font_file); return 1; } /* * If we want an outline around the font, we create a new font with * the original font as a template that is just an outline font. */ rgb_matrix::Font *outline_font = NULL; if (with_outline) { outline_font = font.CreateOutlineFont(); } RGBMatrix *canvas = RGBMatrix::CreateFromOptions(matrix_options, runtime_opt); if (canvas == NULL) return 1; const bool all_extreme_colors = (matrix_options.brightness == 100) && FullSaturation(color) && FullSaturation(bg_color) && FullSaturation(outline_color); if (all_extreme_colors) canvas->SetPWMBits(1); const int x = x_orig; int y = y_orig; if (isatty(STDIN_FILENO)) { // Only give a message if we are interactive. If connected via pipe, be quiet printf("Enter lines. Full screen or empty line clears screen.\n" "Supports UTF-8. CTRL-D for exit.\n"); } canvas->Fill(flood_color.r, flood_color.g, flood_color.b); char line[1024]; while (fgets(line, sizeof(line), stdin)) { const size_t last = strlen(line); if (last > 0) line[last - 1] = '\0'; // remove newline. bool line_empty = strlen(line) == 0; if ((y + font.height() > canvas->height()) || line_empty) { canvas->Fill(flood_color.r, flood_color.g, flood_color.b); y = y_orig; } if (line_empty) continue; if (outline_font) { // The outline font, we need to write with a negative (-2) text-spacing, // as we want to have the same letter pitch as the regular text that // we then write on top. rgb_matrix::DrawText(canvas, *outline_font, x - 1, y + font.baseline(), outline_color, &bg_color, line, letter_spacing - 2); } // The regular text. Unless we already have filled the background with // the outline font, we also fill the background here. rgb_matrix::DrawText(canvas, font, x, y + font.baseline(), color, outline_font ? NULL : &bg_color, line, letter_spacing); y += font.height(); } // Finished. Shut down the RGB matrix. delete canvas; return 0; }