/* -*- mode: c; c-basic-offset: 2; indent-tabs-mode: nil; -*- * * Using the C-API of this library. * */ #include "led-matrix-c.h" #include #include #include int main(int argc, char **argv) { struct RGBLedMatrixOptions options; struct RGBLedMatrix *matrix; struct LedCanvas *offscreen_canvas; int width, height; int x, y, i; memset(&options, 0, sizeof(options)); options.rows = 32; options.chain_length = 1; /* This supports all the led commandline options. Try --led-help */ matrix = led_matrix_create_from_options(&options, &argc, &argv); if (matrix == NULL) return 1; /* Let's do an example with double-buffering. We create one extra * buffer onto which we draw, which is then swapped on each refresh. * This is typically a good aproach for animations and such. */ offscreen_canvas = led_matrix_create_offscreen_canvas(matrix); led_canvas_get_size(offscreen_canvas, &width, &height); fprintf(stderr, "Size: %dx%d. Hardware gpio mapping: %s\n", width, height, options.hardware_mapping); for (i = 0; i < 1000; ++i) { for (y = 0; y < height; ++y) { for (x = 0; x < width; ++x) { led_canvas_set_pixel(offscreen_canvas, x, y, i & 0xff, x, y); } } /* Now, we swap the canvas. We give swap_on_vsync the buffer we * just have drawn into, and wait until the next vsync happens. * we get back the unused buffer to which we'll draw in the next * iteration. */ offscreen_canvas = led_matrix_swap_on_vsync(matrix, offscreen_canvas); } /* * Make sure to always call led_matrix_delete() in the end to reset the * display. Installing signal handlers for defined exit is a good idea. */ led_matrix_delete(matrix); return 0; }