package rgbmatrix import ( "image" "image/draw" "image/gif" "io" "time" ) type ToolKit struct { Canvas *Canvas } func (tk *ToolKit) PlayImage(i image.Image, delay time.Duration) error { start := time.Now() defer func() { time.Sleep(delay - time.Since(start)) }() draw.Draw(tk.Canvas, tk.Canvas.Bounds(), i, image.ZP, draw.Over) return tk.Canvas.Render() } func (tk *ToolKit) PlayImages(images []image.Image, delay []time.Duration, loop int) chan bool { quit := make(chan bool, 0) go func() { l := len(images) i := 0 for { select { case <-quit: return default: tk.PlayImage(images[i], delay[i]) } i++ if i >= l { if loop == 0 { i = 0 continue } break } } }() return quit } func (tk *ToolKit) PlayGIF(r io.Reader) (chan bool, error) { gif, err := gif.DecodeAll(r) if err != nil { return nil, err } delay := make([]time.Duration, len(gif.Delay)) images := make([]image.Image, len(gif.Image)) for i, image := range gif.Image { images[i] = image delay[i] = time.Millisecond * time.Duration(gif.Delay[i]) * 10 } return tk.PlayImages(images, delay, gif.LoopCount), nil }