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185 lines
5.3 KiB
C++
185 lines
5.3 KiB
C++
// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
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// Small example how to scroll text.
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//
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// This code is public domain
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// (but note, that the led-matrix library this depends on is GPL v2)
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// For a utility with a few more features see
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// ../utils/text-scroller.cc
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#include "led-matrix.h"
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#include "graphics.h"
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#include <string>
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#include <getopt.h>
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#include <signal.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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using namespace rgb_matrix;
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volatile bool interrupt_received = false;
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static void InterruptHandler(int signo) {
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interrupt_received = true;
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}
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static int usage(const char *progname) {
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fprintf(stderr, "usage: %s [options] <text>\n", progname);
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fprintf(stderr, "Takes text and scrolls it with speed -s\n");
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fprintf(stderr, "Options:\n");
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fprintf(stderr,
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"\t-s <speed> : Approximate letters per second. "
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"(Zero for no scrolling)\n"
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"\t-l <loop-count> : Number of loops through the text. "
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"-1 for endless (default)\n"
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"\t-f <font-file> : Use given font.\n"
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"\t-x <x-origin> : X-Origin of displaying text (Default: 0)\n"
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"\t-y <y-origin> : Y-Origin of displaying text (Default: 0)\n"
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"\t-t <track=spacing>: Spacing pixels between letters (Default: 0)\n"
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"\n"
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"\t-C <r,g,b> : Text-Color. Default 255,255,0\n"
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"\t-B <r,g,b> : Background-Color. Default 0,0,0\n"
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"\n"
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);
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rgb_matrix::PrintMatrixFlags(stderr);
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return 1;
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}
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static bool parseColor(Color *c, const char *str) {
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return sscanf(str, "%hhu,%hhu,%hhu", &c->r, &c->g, &c->b) == 3;
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}
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static bool FullSaturation(const Color &c) {
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return (c.r == 0 || c.r == 255)
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&& (c.g == 0 || c.g == 255)
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&& (c.b == 0 || c.b == 255);
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}
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int main(int argc, char *argv[]) {
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RGBMatrix::Options matrix_options;
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rgb_matrix::RuntimeOptions runtime_opt;
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if (!rgb_matrix::ParseOptionsFromFlags(&argc, &argv,
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&matrix_options, &runtime_opt)) {
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return usage(argv[0]);
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}
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Color color(255, 255, 0);
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Color bg_color(0, 0, 0);
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const char *bdf_font_file = NULL;
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std::string line;
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/* x_origin is set by default just right of the screen */
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const int x_default_start = (matrix_options.chain_length
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* matrix_options.cols) + 5;
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int x_orig = x_default_start;
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int y_orig = 0;
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int letter_spacing = 0;
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float speed = 7.0f;
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int loops = -1;
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int opt;
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while ((opt = getopt(argc, argv, "x:y:f:C:B:t:s:l:")) != -1) {
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switch (opt) {
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case 's': speed = atof(optarg); break;
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case 'l': loops = atoi(optarg); break;
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case 'x': x_orig = atoi(optarg); break;
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case 'y': y_orig = atoi(optarg); break;
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case 'f': bdf_font_file = strdup(optarg); break;
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case 't': letter_spacing = atoi(optarg); break;
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case 'C':
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if (!parseColor(&color, optarg)) {
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fprintf(stderr, "Invalid color spec: %s\n", optarg);
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return usage(argv[0]);
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}
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break;
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case 'B':
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if (!parseColor(&bg_color, optarg)) {
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fprintf(stderr, "Invalid background color spec: %s\n", optarg);
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return usage(argv[0]);
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}
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break;
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default:
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return usage(argv[0]);
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}
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}
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for (int i = optind; i < argc; ++i) {
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line.append(argv[i]).append(" ");
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}
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if (line.empty()) {
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fprintf(stderr, "Add the text you want to print on the command-line.\n");
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return usage(argv[0]);
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}
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if (bdf_font_file == NULL) {
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fprintf(stderr, "Need to specify BDF font-file with -f\n");
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return usage(argv[0]);
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}
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/*
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* Load font. This needs to be a filename with a bdf bitmap font.
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*/
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rgb_matrix::Font font;
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if (!font.LoadFont(bdf_font_file)) {
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fprintf(stderr, "Couldn't load font '%s'\n", bdf_font_file);
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return 1;
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}
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RGBMatrix *canvas = RGBMatrix::CreateFromOptions(matrix_options, runtime_opt);
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if (canvas == NULL)
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return 1;
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const bool all_extreme_colors = (matrix_options.brightness == 100)
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&& FullSaturation(color)
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&& FullSaturation(bg_color);
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if (all_extreme_colors)
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canvas->SetPWMBits(1);
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signal(SIGTERM, InterruptHandler);
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signal(SIGINT, InterruptHandler);
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printf("CTRL-C for exit.\n");
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// Create a new canvas to be used with led_matrix_swap_on_vsync
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FrameCanvas *offscreen_canvas = canvas->CreateFrameCanvas();
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int delay_speed_usec = 1000000;
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if (speed > 0) {
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delay_speed_usec = 1000000 / speed / font.CharacterWidth('W');
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} else if (x_orig == x_default_start) {
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// There would be no scrolling, so text would never appear. Move to front.
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x_orig = 0;
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}
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int x = x_orig;
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int y = y_orig;
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int length = 0;
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while (!interrupt_received && loops != 0) {
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offscreen_canvas->Fill(bg_color.r, bg_color.g, bg_color.b);
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// length = holds how many pixels our text takes up
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length = rgb_matrix::DrawText(offscreen_canvas, font,
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x, y + font.baseline(),
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color, nullptr,
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line.c_str(), letter_spacing);
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if (speed > 0 && --x + length < 0) {
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x = x_orig;
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if (loops > 0) --loops;
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}
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// Swap the offscreen_canvas with canvas on vsync, avoids flickering
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offscreen_canvas = canvas->SwapOnVSync(offscreen_canvas);
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usleep(delay_speed_usec);
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}
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// Finished. Shut down the RGB matrix.
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delete canvas;
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return 0;
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}
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