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171 lines
3.7 KiB
Go

package rgbmatrix
import (
"image"
"image/draw"
"image/gif"
"io"
"time"
)
// ToolKit is a convinient set of function to operate with a led of Matrix
type ToolKit struct {
// Canvas is the Canvas wrapping the Matrix, if you want to instanciate
// a ToolKit with a custom Canvas you can use directly the struct,
// without calling NewToolKit
Canvas *Canvas
// Transform function if present is applied just before draw the image to
// the Matrix, this is a small example:
// tk.Transform = func(img image.Image) *image.NRGBA {
// return imaging.Fill(img, 64, 96, imaging.Center, imaging.Lanczos)
// }
Transform func(img image.Image) *image.NRGBA
}
// NewToolKit returns a new ToolKit wrapping the given Matrix
func NewToolKit(m Matrix) *ToolKit {
return &ToolKit{
Canvas: NewCanvas(m),
}
}
// PlayImage draws the given image during the given delay
func (tk *ToolKit) PlayImage(i image.Image, delay time.Duration) error {
start := time.Now()
defer func() { time.Sleep(delay - time.Since(start)) }()
if tk.Transform != nil {
i = tk.Transform(i)
}
draw.Draw(tk.Canvas, tk.Canvas.Bounds(), i, image.ZP, draw.Over)
return tk.Canvas.Render()
}
type Animation interface {
Next() (image.Image, <-chan time.Time, error)
}
// PlayAnimation play the image during the delay returned by Next, until an err
// is returned, if io.EOF is returned, PlayAnimation finish without an error
func (tk *ToolKit) PlayAnimation(a Animation) error {
var err error
var i image.Image
var n <-chan time.Time
for {
i, n, err = a.Next()
if err != nil {
break
}
if err := tk.PlayImageUntil(i, n); err != nil {
return err
}
}
if err == io.EOF {
return nil
}
return err
}
func (tk *ToolKit) PlayAnimationUntil(a Animation, notify <-chan bool) error {
var err error
var i image.Image
var n <-chan time.Time
var outerError error
for outerError == nil {
select {
case <-notify:
return nil
default:
i, n, err = a.Next()
if err != nil {
outerError = err
break
}
if err := tk.PlayImageUntil(i, n); err != nil {
return err
}
}
}
if outerError == io.EOF {
return nil
}
return err
}
// PlayImageUntil draws the given image until is notified to stop
func (tk *ToolKit) PlayImageUntil(i image.Image, notify <-chan time.Time) error {
defer func() {
<-notify
}()
if tk.Transform != nil {
i = tk.Transform(i)
}
draw.Draw(tk.Canvas, tk.Canvas.Bounds(), i, image.ZP, draw.Over)
return tk.Canvas.Render()
}
// PlayImages draws a sequence of images during the given delays, the len of
// images should be equal to the len of delay. If loop is true the function
// loops over images until a true is sent to the returned chan
func (tk *ToolKit) PlayImages(images []image.Image, delay []time.Duration, loop int) chan bool {
quit := make(chan bool, 0)
go func() {
l := len(images)
i := 0
for {
select {
case <-quit:
return
default:
tk.PlayImage(images[i], delay[i])
}
i++
if i >= l {
if loop == 0 {
i = 0
continue
}
break
}
}
}()
return quit
}
// PlayGIF reads and draw a gif file from r. It use the contained images and
// delays and loops over it, until a true is sent to the returned chan
func (tk *ToolKit) PlayGIF(r io.Reader) (chan bool, error) {
gif, err := gif.DecodeAll(r)
if err != nil {
return nil, err
}
delay := make([]time.Duration, len(gif.Delay))
images := make([]image.Image, len(gif.Image))
for i, image := range gif.Image {
images[i] = image
delay[i] = time.Millisecond * time.Duration(gif.Delay[i]) * 10
}
return tk.PlayImages(images, delay, gif.LoopCount), nil
}
// Close close the toolkit and the inner canvas
func (tk *ToolKit) Close() error {
return tk.Canvas.Close()
}