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2.3 KiB
Python

#!/usr/bin/env python
from samplebase import SampleBase
import math
def scale_col(val, lo, hi):
if val < lo:
return 0
if val > hi:
return 255
return 255 * (val - lo) / (hi - lo)
def rotate(x, y, sin, cos):
return x * cos - y * sin, x * sin + y * cos
class RotatingBlockGenerator(SampleBase):
def __init__(self, *args, **kwargs):
super(RotatingBlockGenerator, self).__init__(*args, **kwargs)
def run(self):
cent_x = self.matrix.width / 2
cent_y = self.matrix.height / 2
rotate_square = min(self.matrix.width, self.matrix.height) * 1.41
min_rotate = cent_x - rotate_square / 2
max_rotate = cent_x + rotate_square / 2
display_square = min(self.matrix.width, self.matrix.height) * 0.7
min_display = cent_x - display_square / 2
max_display = cent_x + display_square / 2
deg_to_rad = 2 * 3.14159265 / 360
rotation = 0
# Pre calculate colors
col_table = []
for x in range(int(min_rotate), int(max_rotate)):
col_table.insert(x, scale_col(x, min_display, max_display))
offset_canvas = self.matrix.CreateFrameCanvas()
while True:
rotation += 1
rotation %= 360
# calculate sin and cos once for each frame
angle = rotation * deg_to_rad
sin = math.sin(angle)
cos = math.cos(angle)
for x in range(int(min_rotate), int(max_rotate)):
for y in range(int(min_rotate), int(max_rotate)):
# Our rotate center is always offset by cent_x
rot_x, rot_y = rotate(x - cent_x, y - cent_x, sin, cos)
if x >= min_display and x < max_display and y >= min_display and y < max_display:
x_col = col_table[x]
y_col = col_table[y]
offset_canvas.SetPixel(rot_x + cent_x, rot_y + cent_y, x_col, 255 - y_col, y_col)
else:
offset_canvas.SetPixel(rot_x + cent_x, rot_y + cent_y, 0, 0, 0)
offset_canvas = self.matrix.SwapOnVSync(offset_canvas)
# Main function
if __name__ == "__main__":
rotating_block_generator = RotatingBlockGenerator()
if (not rotating_block_generator.process()):
rotating_block_generator.print_help()