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173 lines
5.7 KiB
C++
173 lines
5.7 KiB
C++
// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
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// Copyright (C) 2014 Henner Zeller <h.zeller@acm.org>
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation version 2.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://gnu.org/licenses/gpl-2.0.txt>
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#include "graphics.h"
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#include "utf8-internal.h"
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#include <stdlib.h>
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#include <functional>
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#include <algorithm>
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namespace rgb_matrix {
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bool SetImage(Canvas *c, int canvas_offset_x, int canvas_offset_y,
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const uint8_t *buffer, size_t size,
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const int width, const int height,
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bool is_bgr) {
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if (3 * width * height != (int)size) // Sanity check
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return false;
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int image_display_w = width;
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int image_display_h = height;
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size_t skip_start_row = 0; // Bytes to skip before each row
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if (canvas_offset_x < 0) {
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skip_start_row = -canvas_offset_x * 3;
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image_display_w += canvas_offset_x;
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if (image_display_w <= 0) return false; // Done. outside canvas.
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canvas_offset_x = 0;
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}
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if (canvas_offset_y < 0) {
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// Skip buffer to the first row we'll be showing
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buffer += 3 * width * -canvas_offset_y;
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image_display_h += canvas_offset_y;
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if (image_display_h <= 0) return false; // Done. outside canvas.
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canvas_offset_y = 0;
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}
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const int w = std::min(c->width(), canvas_offset_x + image_display_w);
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const int h = std::min(c->height(), canvas_offset_y + image_display_h);
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// Bytes to skip for wider than canvas image at the end of a row
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const size_t skip_end_row = (canvas_offset_x + image_display_w > w)
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? (canvas_offset_x + image_display_w - w) * 3
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: 0;
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// Let's make this a combined skip per row and ajust where we start.
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const size_t next_row_skip = skip_start_row + skip_end_row;
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buffer += skip_start_row;
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if (is_bgr) {
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for (int y = canvas_offset_y; y < h; ++y) {
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for (int x = canvas_offset_x; x < w; ++x) {
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c->SetPixel(x, y, buffer[2], buffer[1], buffer[0]);
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buffer += 3;
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}
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buffer += next_row_skip;
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}
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} else {
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for (int y = canvas_offset_y; y < h; ++y) {
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for (int x = canvas_offset_x; x < w; ++x) {
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c->SetPixel(x, y, buffer[0], buffer[1], buffer[2]);
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buffer += 3;
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}
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buffer += next_row_skip;
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}
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}
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return true;
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}
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int DrawText(Canvas *c, const Font &font,
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int x, int y, const Color &color,
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const char *utf8_text) {
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return DrawText(c, font, x, y, color, NULL, utf8_text);
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}
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int DrawText(Canvas *c, const Font &font,
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int x, int y, const Color &color, const Color *background_color,
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const char *utf8_text, int extra_spacing) {
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const int start_x = x;
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while (*utf8_text) {
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const uint32_t cp = utf8_next_codepoint(utf8_text);
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x += font.DrawGlyph(c, x, y, color, background_color, cp);
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x += extra_spacing;
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}
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return x - start_x;
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}
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// There used to be a symbol without the optional extra_spacing parameter. Let's
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// define this here so that people linking against an old library will still
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// have their code usable. Now: 2017-06-04; can probably be removed in a couple
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// of months.
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int DrawText(Canvas *c, const Font &font,
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int x, int y, const Color &color, const Color *background_color,
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const char *utf8_text) {
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return DrawText(c, font, x, y, color, background_color, utf8_text, 0);
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}
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int VerticalDrawText(Canvas *c, const Font &font, int x, int y,
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const Color &color, const Color *background_color,
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const char *utf8_text, int extra_spacing) {
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const int start_y = y;
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while (*utf8_text) {
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const uint32_t cp = utf8_next_codepoint(utf8_text);
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font.DrawGlyph(c, x, y, color, background_color, cp);
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y += font.height() + extra_spacing;
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}
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return y - start_y;
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}
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void DrawCircle(Canvas *c, int x0, int y0, int radius, const Color &color) {
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int x = radius, y = 0;
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int radiusError = 1 - x;
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while (y <= x) {
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c->SetPixel(x + x0, y + y0, color.r, color.g, color.b);
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c->SetPixel(y + x0, x + y0, color.r, color.g, color.b);
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c->SetPixel(-x + x0, y + y0, color.r, color.g, color.b);
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c->SetPixel(-y + x0, x + y0, color.r, color.g, color.b);
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c->SetPixel(-x + x0, -y + y0, color.r, color.g, color.b);
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c->SetPixel(-y + x0, -x + y0, color.r, color.g, color.b);
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c->SetPixel(x + x0, -y + y0, color.r, color.g, color.b);
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c->SetPixel(y + x0, -x + y0, color.r, color.g, color.b);
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y++;
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if (radiusError<0){
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radiusError += 2 * y + 1;
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} else {
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x--;
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radiusError+= 2 * (y - x + 1);
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}
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}
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}
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void DrawLine(Canvas *c, int x0, int y0, int x1, int y1, const Color &color) {
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int dy = y1 - y0, dx = x1 - x0, gradient, x, y, shift = 0x10;
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if (abs(dx) > abs(dy)) {
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// x variation is bigger than y variation
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if (x1 < x0) {
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std::swap(x0, x1);
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std::swap(y0, y1);
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}
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gradient = (dy << shift) / dx ;
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for (x = x0 , y = 0x8000 + (y0 << shift); x <= x1; ++x, y += gradient) {
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c->SetPixel(x, y >> shift, color.r, color.g, color.b);
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}
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} else if (dy != 0) {
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// y variation is bigger than x variation
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if (y1 < y0) {
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std::swap(x0, x1);
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std::swap(y0, y1);
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}
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gradient = (dx << shift) / dy;
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for (y = y0 , x = 0x8000 + (x0 << shift); y <= y1; ++y, x += gradient) {
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c->SetPixel(x >> shift, y, color.r, color.g, color.b);
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}
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} else {
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c->SetPixel(x0, y0, color.r, color.g, color.b);
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}
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}
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}//namespace
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