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// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
// Copyright (C) 2014 Henner Zeller <h.zeller@acm.org>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://gnu.org/licenses/gpl-2.0.txt>
#ifndef RPI_CANVAS_H
#define RPI_CANVAS_H
#include <stdint.h>
namespace rgb_matrix {
// An interface for things a Canvas can do. The RGBMatrix implements this
// interface, so you can use it directly wherever a canvas is needed.
//
// This abstraction also allows you to e.g. create delegating
// implementations that do a particular transformation, e.g. re-map
// pixels (as you might lay out the physical RGB matrix in a different way),
// compose images (OR, XOR, transparecy), scale, rotate, anti-alias or
// translate coordinates in a funky way.
//
// It is a good idea to have your applications use the concept of
// a Canvas to write the content to instead of directly using the RGBMatrix.
class Canvas {
public:
virtual ~Canvas() {}
virtual int width() const = 0; // Pixels available in x direction.
virtual int height() const = 0; // Pixels available in y direction.
// Set pixel at coordinate (x,y) with given color. Pixel (0,0) is the
// top left corner.
// Each color is 8 bit (24bpp), 0 black, 255 brightest.
virtual void SetPixel(int x, int y,
uint8_t red, uint8_t green, uint8_t blue) = 0;
// Clear screen to be all black.
virtual void Clear() = 0;
// Fill screen with given 24bpp color.
virtual void Fill(uint8_t red, uint8_t green, uint8_t blue) = 0;
};
} // namespace rgb_matrix
#endif // RPI_CANVAS_H