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package main
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import (
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"flag"
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"image"
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"image/color"
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_ "image/jpeg"
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"log"
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"os"
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"time"
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rgbmatrix "gitea.wagshome.duckdns.org/publicWagsHome/go-rpi-rgb-led-matrix"
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"github.com/disintegration/imaging"
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"github.com/fogleman/gg"
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)
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var (
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rows = flag.Int("led-rows", 32, "number of rows supported")
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cols = flag.Int("led-cols", 32, "number of columns supported")
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parallel = flag.Int("led-parallel", 1, "number of daisy-chained panels")
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chain = flag.Int("led-chain", 2, "number of displays daisy-chained")
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brightness = flag.Int("brightness", 100, "brightness (0-100)")
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hardware_mapping = flag.String("led-gpio-mapping", "regular", "Name of GPIO mapping used.")
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show_refresh = flag.Bool("led-show-refresh", false, "Show refresh rate.")
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inverse_colors = flag.Bool("led-inverse", false, "Switch if your matrix has inverse colors on.")
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disable_hardware_pulsing = flag.Bool("led-no-hardware-pulse", false, "Don't use hardware pin-pulse generation.")
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)
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func main() {
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config := &rgbmatrix.DefaultConfig
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config.Rows = *rows
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config.Cols = *cols
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config.Parallel = *parallel
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config.ChainLength = *chain
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config.Brightness = *brightness
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config.HardwareMapping = *hardware_mapping
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config.ShowRefreshRate = *show_refresh
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config.InverseColors = *inverse_colors
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config.DisableHardwarePulsing = *disable_hardware_pulsing
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/*bounds := mario.Bounds()
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var histogram [16][4]int
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for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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for x := bounds.Min.X; x < bounds.Max.X; x++ {
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r, g, b, a := mario.At(x, y).RGBA()
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// A color's RGBA method returns values in the range [0, 65535].
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// Shifting by 12 reduces this to the range [0, 15].
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histogram[r>>12][0]++
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histogram[g>>12][1]++
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histogram[b>>12][2]++
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histogram[a>>12][3]++
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}
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}*/
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m, err := rgbmatrix.NewRGBLedMatrix(config)
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fatal(err)
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tk := rgbmatrix.NewToolKit(m)
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defer tk.Close()
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tk.PlayAnimation(NewAnimation(image.Point{64, 32}))
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}
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func init() {
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flag.Parse()
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}
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func fatal(err error) {
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if err != nil {
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panic(err)
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}
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}
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type Animation struct {
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ctx *gg.Context
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position image.Point
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dir image.Point
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height int
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width int
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stroke int
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image []image.Image
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updown int
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}
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func NewAnimation(sz image.Point) *Animation {
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reader, err := os.Open("marioUp.png")
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if err != nil {
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log.Fatal(err)
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}
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rawMario, _, err := image.Decode(reader)
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//marioUp := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
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marioUp := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
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reader, err = os.Open("marioDown.png")
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if err != nil {
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log.Fatal(err)
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}
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rawMario, _, err = image.Decode(reader)
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//marioDown := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
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marioDown := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
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images := []image.Image{marioUp, marioDown}
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return &Animation{
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ctx: gg.NewContext(sz.X, sz.Y),
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dir: image.Point{1, 1},
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height: 8,
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width: 8,
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stroke: 8,
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image: images,
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updown: 0,
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}
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}
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func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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defer a.updatePosition()
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a.ctx.SetColor(color.Black)
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a.ctx.Clear()
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a.ctx.SetColor(color.RGBA{0, 255, 0, 255})
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if a.dir.X == 1 {
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a.ctx.DrawImageAnchored(a.image[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
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} else {
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a.ctx.DrawImageAnchored(imaging.FlipH(a.image[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
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}
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a.ctx.DrawCircle(float64(8), float64(8), float64(a.stroke))
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//a.image = imaging.FlipH(a.image)
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a.ctx.Fill()
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return a.ctx.Image(), time.After(time.Millisecond * 50), nil
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}
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func (a *Animation) updatePosition() {
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a.position.X += 1 * a.dir.X
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a.position.Y += 1 * a.dir.Y
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if a.position.Y+a.height > a.ctx.Height() {
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a.dir.Y = -1
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a.updown = 0
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} else if a.position.Y-a.height < 0 {
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a.updown = 1
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a.dir.Y = 1
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}
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if a.position.X+a.width > a.ctx.Width() {
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a.dir.X = -1
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} else if a.position.X-a.width < 0 {
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a.dir.X = 1
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}
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}
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