arrays start at zero dumbass
This commit is contained in:
4
main.go
4
main.go
@@ -153,7 +153,7 @@ func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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}
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}
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if len(a.image) == 3 {
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if len(a.image) == 3 {
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if a.countDown > 0 {
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if a.countDown > 0 {
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a.ctx.DrawImageAnchored(a.image[3], 0, 0, 0, 0)
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a.ctx.DrawImageAnchored(a.image[2], 0, 0, 0, 0)
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a.countDown -= 50
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a.countDown -= 50
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} else {
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} else {
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a.image = a.image[:len(a.image)-1]
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a.image = a.image[:len(a.image)-1]
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@@ -171,7 +171,7 @@ func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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baseImage, _ := b64.StdEncoding.DecodeString(incoming.Image)
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baseImage, _ := b64.StdEncoding.DecodeString(incoming.Image)
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bigImage, _, _ := image.Decode(bytes.NewReader(baseImage))
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bigImage, _, _ := image.Decode(bytes.NewReader(baseImage))
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a.image = append(a.image, imaging.Resize(bigImage, 32, 32, imaging.Lanczos))
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a.image = append(a.image, imaging.Resize(bigImage, 32, 32, imaging.Lanczos))
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a.ctx.DrawImageAnchored(a.image[3], 0, 0, 0, 0)
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a.ctx.DrawImageAnchored(a.image[2], 0, 0, 0, 0)
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}
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}
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default:
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default:
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}
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}
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