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@@ -6,18 +6,17 @@ import (
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"image"
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"github.com/disintegration/imaging"
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"github.com/fogleman/gg"
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)
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type Doorbell struct {
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image image.Image
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}
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func (a *Animation) clearDoorbell() {
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var door Doorbell
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a.doorbell = door
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}
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func loadImage(imgType string, img string, a *Animation) {
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baseImage, _ := b64.StdEncoding.DecodeString(img)
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bigImage, _, _ := image.Decode(bytes.NewReader(baseImage))
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a.doorbell.image = imaging.Resize(bigImage, 64, 64, imaging.Lanczos)
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a.ctx.Push()
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a.ctx = gg.NewContext(64, 128)
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}
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@@ -39,8 +39,7 @@ func initialMap() map[string]image.Image {
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// initializes the struct for the an play animation function, this could all be dumped into function that's wrapping go routine if I wanted
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// what happens each frame, at an interval of 50 milliseconds
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// this assumes mario context is up
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func (a *Animation) animateMario() {
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defer a.updateMarioPosition()
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a.ctx.SetColor(color.Black)
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9
board.go
9
board.go
@@ -46,17 +46,18 @@ func animate(sz image.Point, mqMessages chan mqtt.Message) *Animation {
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}
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func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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var incoming incomingMessage
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a.animateMario()
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if a.doorbell != (Doorbell{}) {
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switch {
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case a.doorbell != (Doorbell{}):
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if a.countDown > 0 {
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a.ctx.DrawImageAnchored(a.doorbell.image, 0, 0, 0, 0)
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a.countDown -= 50
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} else {
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//a.image = a.image[:len(a.image)-1]
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a.doorbell = Doorbell{}
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a.countDown = 5000
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}
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default:
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a.ctx.Pop()
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a.animateMario()
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}
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a.ctx.SetColor(color.White)
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select {
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