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				@ -10,6 +10,7 @@ import (
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					"time"
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					rgbmatrix "gitea.wagshome.duckdns.org/publicWagsHome/go-rpi-rgb-led-matrix"
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					"github.com/disintegration/imaging"
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					"github.com/fogleman/gg"
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				)
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				@ -37,7 +38,7 @@ func main() {
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					config.InverseColors = *inverse_colors
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					config.DisableHardwarePulsing = *disable_hardware_pulsing
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					bounds := mario.Bounds()
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					/*bounds := mario.Bounds()
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					var histogram [16][4]int
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					for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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						for x := bounds.Min.X; x < bounds.Max.X; x++ {
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				@ -49,7 +50,7 @@ func main() {
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							histogram[b>>12][2]++
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							histogram[a>>12][3]++
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						}
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					}
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					}*/
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					m, err := rgbmatrix.NewRGBLedMatrix(config)
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					fatal(err)
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				@ -73,6 +74,8 @@ type Animation struct {
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					ctx      *gg.Context
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					position image.Point
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					dir      image.Point
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					height   int
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					width    int
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					stroke   int
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					image    image.Image
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				}
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				@ -82,22 +85,24 @@ func NewAnimation(sz image.Point) *Animation {
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					if err != nil {
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						log.Fatal(err)
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					}
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					mario, _, err := image.Decode(reader)
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					rawMario, _, err := image.Decode(reader)
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					mario := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
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					return &Animation{
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						ctx:    gg.NewContext(sz.X, sz.Y),
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						dir:    image.Point{1, 1},
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						stroke: 5,
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						height: 8,
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						width:  8,
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						stroke: 16,
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						image:  mario,
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					}
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				}
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				func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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					defer a.updatePosition()
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					a.ctx.SetColor(color.Black)
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					a.ctx.Clear()
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					a.ctx.DrawImage(a.image, a.position.X, a.position.Y)
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					a.ctx.DrawImageAnchored(a.image, a.position.X, a.position.Y, 0.5, 0.5)
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					//a.image = imaging.FlipH(a.image)
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					//a.ctx.DrawCircle(float64(a.position.X), float64(a.position.Y), float64(a.stroke))
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					//a.ctx.SetColor(color.RGBA{0, 255, 0, 255})
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					a.ctx.Fill()
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				@ -108,15 +113,17 @@ func (a *Animation) updatePosition() {
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					a.position.X += 1 * a.dir.X
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					a.position.Y += 1 * a.dir.Y
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					if a.position.Y+a.stroke > a.ctx.Height() {
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					if a.position.Y+a.height > a.ctx.Height() {
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						a.dir.Y = -1
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					} else if a.position.Y-a.stroke < 0 {
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					} else if a.position.Y-a.height < 0 {
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						a.dir.Y = 1
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					}
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					if a.position.X+a.stroke > a.ctx.Width() {
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					if a.position.X+a.width > a.ctx.Width() {
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						a.dir.X = -1
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					} else if a.position.X-a.stroke < 0 {
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						a.image = imaging.FlipH(a.image)
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					} else if a.position.X-a.width < 0 {
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						a.dir.X = 1
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						a.image = imaging.FlipH(a.image)
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					}
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				}
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