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@ -30,7 +30,6 @@ type Animation struct {
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height int
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width int
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stroke int
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image []image.Image
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images map[string]image.Image
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updown string
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mqmsg chan mqtt.Message
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@ -45,36 +44,36 @@ func animator(tk *rgbmatrix.ToolKit, mqMessages chan mqtt.Message) {
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tk.PlayAnimation(NewAnimation(image.Point{127, 64}, mqMessages))
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}
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// initializes the struct for the an play animation function, this could all be dumped into function that's wrapping go routine if I wanted
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func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
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imageMap := make(map[string]image.Image)
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reader, err := os.Open("marioUp.png")
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if err != nil {
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log.Fatal(err)
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}
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rawMario, _, err := image.Decode(reader)
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func loadMario(file string) image.Image {
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//marioUp := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
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marioUp := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
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imageMap["marioUp"] = marioUp
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reader, err = os.Open("marioDown.png")
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reader, err := os.Open(file)
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if err != nil {
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log.Fatal(err)
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}
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rawMario, _, err = image.Decode(reader)
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rawMario, _, err := image.Decode(reader)
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if err != nil {
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log.Fatal(err)
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}
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//marioDown := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
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marioDown := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
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imageMap["marioDown"] = marioDown
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mario := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
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return mario
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}
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func initialMap() map[string]image.Image {
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imageMap := make(map[string]image.Image)
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imageMap["marioUp"] = loadMario("marioUp.png")
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imageMap["marioDown"] = loadMario("marioDown.png")
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return imageMap
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}
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// initializes the struct for the an play animation function, this could all be dumped into function that's wrapping go routine if I wanted
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func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
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return &Animation{
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ctx: gg.NewContext(sz.X, sz.Y),
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dir: image.Point{1, 1},
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height: 8,
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width: 8,
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stroke: 8,
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images: imageMap,
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images: initialMap(),
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updown: "marioUp",
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mqmsg: mqMessages,
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countDown: 5000,
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@ -100,7 +99,7 @@ func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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a.countDown -= 50
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} else {
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//a.image = a.image[:len(a.image)-1]
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delete(a.images, "doorbell")
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//delete(a.images, "doorbell")
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a.countDown = 5000
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}
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}
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