stoppping mario once message comes in
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build rgb-board / build (push) Successful in 1m34s
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build rgb-board / build (push) Successful in 1m34s
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@@ -91,7 +91,9 @@ func appendImage(img string, a *Animation) {
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func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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var incoming incomingMessage
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var incoming incomingMessage
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if a.countDown != 5000 {
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a.animateMario()
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a.animateMario()
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}
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if a.images["doorbell"] != nil {
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if a.images["doorbell"] != nil {
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if a.countDown > 0 {
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if a.countDown > 0 {
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a.ctx.DrawImageAnchored(a.images["doorbell"], 0, 0, 0, 0)
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a.ctx.DrawImageAnchored(a.images["doorbell"], 0, 0, 0, 0)
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