adding MQ
This commit is contained in:
43
main.go
43
main.go
@@ -2,6 +2,7 @@ package main
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import (
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"flag"
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"fmt"
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"image"
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"image/color"
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_ "image/jpeg"
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@@ -11,9 +12,21 @@ import (
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rgbmatrix "gitea.wagshome.duckdns.org/publicWagsHome/go-rpi-rgb-led-matrix"
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"github.com/disintegration/imaging"
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MQTT "github.com/eclipse/paho.mqtt.golang"
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"github.com/fogleman/gg"
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)
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type Animation struct {
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ctx *gg.Context
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position image.Point
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dir image.Point
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height int
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width int
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stroke int
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image []image.Image
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updown int
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}
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var (
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rows = flag.Int("led-rows", 32, "number of rows supported")
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cols = flag.Int("led-cols", 32, "number of columns supported")
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@@ -37,7 +50,7 @@ func main() {
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config.ShowRefreshRate = *show_refresh
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config.InverseColors = *inverse_colors
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config.DisableHardwarePulsing = *disable_hardware_pulsing
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setupMQTT()
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/*bounds := mario.Bounds()
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var histogram [16][4]int
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for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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@@ -60,6 +73,20 @@ func main() {
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tk.PlayAnimation(NewAnimation(image.Point{64, 32}))
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}
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func setupMQTT() {
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opts := MQTT.NewClientOptions()
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opts.AddBroker(fmt.Sprintf("tcp://%s:%s", os.Getenv("MQTTBROKER"), os.Getenv("MQTTPORT")))
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opts.SetUsername(os.Getenv("MQTTUSER"))
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opts.SetPassword(os.Getenv("MQTTPASS"))
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opts.SetDefaultPublishHandler(messagePubHandler)
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opts.OnConnect = connectHandler
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opts.OnConnectionLost = connectLostHandler
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client := MQTT.NewClient(opts)
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if token := client.Connect(); token.Wait() && token.Error() != nil {
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panic(token.Error())
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}
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}
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func init() {
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flag.Parse()
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}
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@@ -70,17 +97,6 @@ func fatal(err error) {
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}
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}
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type Animation struct {
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ctx *gg.Context
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position image.Point
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dir image.Point
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height int
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width int
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stroke int
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image []image.Image
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updown int
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}
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func NewAnimation(sz image.Point) *Animation {
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reader, err := os.Open("marioUp.png")
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if err != nil {
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@@ -114,9 +130,6 @@ func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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defer a.updatePosition()
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a.ctx.SetColor(color.Black)
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a.ctx.Clear()
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//a.ctx.SetColor(color.RGBA{0, 255, 0, 255})
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//a.ctx.DrawCircle(float64(8), float64(8), float64(a.stroke))
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//a.ctx.Fill()
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if a.dir.X == 1 {
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a.ctx.DrawImageAnchored(a.image[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
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} else {
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