revert to compiling for test
This commit is contained in:
12
main.go
12
main.go
@@ -45,13 +45,12 @@ type Animation struct {
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//flags from cmd line
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//flags from cmd line
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var (
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var (
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rows = flag.Int("led-rows", 64, "number of rows supported")
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rows = flag.Int("led-rows", 32, "number of rows supported")
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cols = flag.Int("led-cols", 64, "number of columns supported")
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cols = flag.Int("led-cols", 32, "number of columns supported")
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parallel = flag.Int("led-parallel", 1, "number of daisy-chained panels")
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parallel = flag.Int("led-parallel", 1, "number of daisy-chained panels")
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chain = flag.Int("led-chain", 1, "number of displays daisy-chained")
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chain = flag.Int("led-chain", 2, "number of displays daisy-chained")
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brightness = flag.Int("brightness", 100, "brightness (0-100)")
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brightness = flag.Int("brightness", 100, "brightness (0-100)")
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hardware_mapping = flag.String("led-gpio-mapping", "regular", "Name of GPIO mapping used.")
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hardware_mapping = flag.String("led-gpio-mapping", "regular", "Name of GPIO mapping used.")
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led_multiplexing = flag.Int("led-multiplexing", 1, "Multiplexing type.")
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show_refresh = flag.Bool("led-show-refresh", false, "Show refresh rate.")
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show_refresh = flag.Bool("led-show-refresh", false, "Show refresh rate.")
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inverse_colors = flag.Bool("led-inverse", false, "Switch if your matrix has inverse colors on.")
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inverse_colors = flag.Bool("led-inverse", false, "Switch if your matrix has inverse colors on.")
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disable_hardware_pulsing = flag.Bool("led-no-hardware-pulse", false, "Don't use hardware pin-pulse generation.")
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disable_hardware_pulsing = flag.Bool("led-no-hardware-pulse", false, "Don't use hardware pin-pulse generation.")
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@@ -76,7 +75,7 @@ func listener(mqMessages chan mqtt.Message) {
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//animator is a wrapping function for go routine that can receive an mq channel
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//animator is a wrapping function for go routine that can receive an mq channel
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func animator(tk *rgbmatrix.ToolKit, mqMessages chan mqtt.Message) {
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func animator(tk *rgbmatrix.ToolKit, mqMessages chan mqtt.Message) {
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//Playanimation comes from the toolkit, all it takes is an animation struct
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//Playanimation comes from the toolkit, all it takes is an animation struct
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tk.PlayAnimation(NewAnimation(image.Point{64, 64}, mqMessages))
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tk.PlayAnimation(NewAnimation(image.Point{64, 32}, mqMessages))
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}
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}
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@@ -145,7 +144,7 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
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func appendImage(img string, a *Animation) {
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func appendImage(img string, a *Animation) {
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baseImage, _ := b64.StdEncoding.DecodeString(img)
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baseImage, _ := b64.StdEncoding.DecodeString(img)
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bigImage, _, _ := image.Decode(bytes.NewReader(baseImage))
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bigImage, _, _ := image.Decode(bytes.NewReader(baseImage))
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a.image = append(a.image, imaging.Resize(bigImage, 64, 64, imaging.Lanczos))
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a.image = append(a.image, imaging.Resize(bigImage, 32, 32, imaging.Lanczos))
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}
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}
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// what happens each frame, at an interval of 50 milliseconds
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// what happens each frame, at an interval of 50 milliseconds
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@@ -214,7 +213,6 @@ func main() {
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config.ShowRefreshRate = *show_refresh
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config.ShowRefreshRate = *show_refresh
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config.InverseColors = *inverse_colors
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config.InverseColors = *inverse_colors
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config.DisableHardwarePulsing = *disable_hardware_pulsing
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config.DisableHardwarePulsing = *disable_hardware_pulsing
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config.LedMultiplexing = *led_multiplexing
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setupMQTT()
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setupMQTT()
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m, err := rgbmatrix.NewRGBLedMatrix(config)
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m, err := rgbmatrix.NewRGBLedMatrix(config)
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