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rgb-led-board/animation.go

152 lines
3.8 KiB
Go

package main
import (
"bytes"
b64 "encoding/base64"
"encoding/json"
"fmt"
"image"
"image/color"
"log"
"os"
"time"
rgbmatrix "gitea.wagshome.duckdns.org/publicWagsHome/go-rpi-rgb-led-matrix"
"github.com/disintegration/imaging"
mqtt "github.com/eclipse/paho.mqtt.golang"
"github.com/fogleman/gg"
)
// contents of struct mostly don't matter for toolkit.
type incomingMessage struct {
Type string `json:"type"`
Image string `json:"image"`
}
type Animation struct {
ctx *gg.Context
position image.Point
dir image.Point
height int
width int
stroke int
image []image.Image
images map[string]image.Image
updown string
mqmsg chan mqtt.Message
msg string
countDown int
}
// animator is a wrapping function for go routine that can receive an mq channel
func animator(tk *rgbmatrix.ToolKit, mqMessages chan mqtt.Message) {
//Playanimation comes from the toolkit, all it takes is an animation struct
tk.PlayAnimation(NewAnimation(image.Point{127, 64}, mqMessages))
}
// initializes the struct for the an play animation function, this could all be dumped into function that's wrapping go routine if I wanted
func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
imageMap := make(map[string]image.Image)
reader, err := os.Open("marioUp.png")
if err != nil {
log.Fatal(err)
}
rawMario, _, err := image.Decode(reader)
//marioUp := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
marioUp := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
imageMap["marioUp"] = marioUp
reader, err = os.Open("marioDown.png")
if err != nil {
log.Fatal(err)
}
rawMario, _, err = image.Decode(reader)
if err != nil {
log.Fatal(err)
}
//marioDown := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
marioDown := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
imageMap["marioDown"] = marioDown
return &Animation{
ctx: gg.NewContext(sz.X, sz.Y),
dir: image.Point{1, 1},
height: 8,
width: 8,
stroke: 8,
images: imageMap,
updown: "marioUp",
mqmsg: mqMessages,
countDown: 5000,
}
}
func appendImage(img string, a *Animation) {
baseImage, _ := b64.StdEncoding.DecodeString(img)
bigImage, _, _ := image.Decode(bytes.NewReader(baseImage))
a.images["doorbell"] = imaging.Resize(bigImage, 64, 64, imaging.Lanczos)
}
// what happens each frame, at an interval of 50 milliseconds
func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
var incoming incomingMessage
if a.countDown == 5000 {
a.animateMario()
}
if a.images["doorbell"] != nil {
if a.countDown > 0 {
a.ctx.DrawImageAnchored(a.images["doorbell"], 0, 0, 0, 0)
a.countDown -= 50
} else {
//a.image = a.image[:len(a.image)-1]
delete(a.images, "doorbell")
a.countDown = 5000
}
}
a.ctx.SetColor(color.White)
select {
case msg := <-a.mqmsg:
json.Unmarshal([]byte(string(msg.Payload())), &incoming)
fmt.Println(incoming.Type)
if incoming.Type == "doorbell" {
go appendImage(incoming.Image, a)
} else {
a.ctx.DrawString(a.msg, 5, 9)
}
default:
}
return a.ctx.Image(), time.After(time.Millisecond * 50), nil
}
func (a *Animation) animateMario() {
defer a.updateMarioPosition()
a.ctx.SetColor(color.Black)
a.ctx.Clear()
if a.dir.X == 1 {
a.ctx.DrawImageAnchored(a.images[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
} else {
a.ctx.DrawImageAnchored(imaging.FlipH(a.images[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
}
}
// what mario does every frame
func (a *Animation) updateMarioPosition() {
a.position.X += 1 * a.dir.X
a.position.Y += 1 * a.dir.Y
if a.position.Y+a.height > a.ctx.Height() {
a.dir.Y = -1
a.updown = "marioUp"
} else if a.position.Y-a.height < 0 {
a.updown = "marioDown"
a.dir.Y = 1
}
if a.position.X+a.width > a.ctx.Width() {
a.dir.X = -1
} else if a.position.X-a.width < 0 {
a.dir.X = 1
}
}