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rgb-led-board/animationMario.go

83 lines
1.9 KiB
Go

package main
import (
"image"
"image/color"
"log"
"os"
"github.com/disintegration/imaging"
)
type Mario struct {
position image.Point
dir image.Point
images map[string]image.Image
updown string
}
// animator is a wrapping function for go routine that can receive an mq channel
func initialMario() Mario {
mario := Mario{
images: initialMap(),
updown: "marioUp",
dir: image.Point{1, 1},
}
return mario
}
func loadMario(file string) image.Image {
reader, err := os.Open(file)
if err != nil {
log.Fatal(err)
}
rawMario, _, err := image.Decode(reader)
if err != nil {
log.Fatal(err)
}
mario := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
return mario
}
func initialMap() map[string]image.Image {
imageMap := make(map[string]image.Image)
imageMap["marioUp"] = loadMario("marioUp.png")
imageMap["marioDown"] = loadMario("marioDown.png")
return imageMap
}
// initializes the struct for the an play animation function, this could all be dumped into function that's wrapping go routine if I wanted
// what happens each frame, at an interval of 50 milliseconds
func (a *Animation) animateMario() {
defer a.updateMarioPosition()
a.ctx.SetColor(color.Black)
a.ctx.Clear()
if a.dir.X == 1 {
a.ctx.DrawImageAnchored(a.mario.images[a.mario.updown], a.mario.position.X, a.mario.position.Y, 0.5, 0.5)
} else {
a.ctx.DrawImageAnchored(imaging.FlipH(a.mario.images[a.mario.updown]), a.mario.position.X, a.mario.position.Y, 0.5, 0.5)
}
}
// what mario does every frame
func (a *Animation) updateMarioPosition() {
a.mario.position.X += 1 * a.mario.dir.X
a.mario.position.Y += 1 * a.mario.dir.Y
if a.mario.position.Y+a.height > a.ctx.Height() {
a.mario.dir.Y = -1
a.mario.updown = "marioUp"
} else if a.position.Y-a.height < 0 {
a.mario.updown = "marioDown"
a.mario.dir.Y = 1
}
if a.mario.position.X+a.width > a.ctx.Width() {
a.mario.dir.X = -1
} else if a.mario.position.X-a.width < 0 {
a.mario.dir.X = 1
}
}