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@ -11,6 +11,7 @@ import { setCapture, stopEvent, getPointerEvent } from '../util/events.js';
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const WHEEL_STEP = 10; // Delta threshold for a mouse wheel step
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const WHEEL_STEP_TIMEOUT = 50; // ms
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const WHEEL_LINE_HEIGHT = 19;
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const MOUSE_MOVE_DELAY = 17; // Minimum wait (ms) between two mouse moves
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export default class Mouse {
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constructor(target) {
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@ -22,6 +23,7 @@ export default class Mouse {
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this._pos = null;
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this._wheelStepXTimer = null;
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this._wheelStepYTimer = null;
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this._oldMouseMoveTime = 0;
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this._accumulatedWheelDeltaX = 0;
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this._accumulatedWheelDeltaY = 0;
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@ -195,7 +197,19 @@ export default class Mouse {
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_handleMouseMove(e) {
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this._updateMousePosition(e);
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this.onmousemove(this._pos.x, this._pos.y);
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// Limit mouse move events to one every MOUSE_MOVE_DELAY ms
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clearTimeout(this.mouseMoveTimer);
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const newMouseMoveTime = Date.now();
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if (newMouseMoveTime < this._oldMouseMoveTime + MOUSE_MOVE_DELAY) {
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this.mouseMoveTimer = setTimeout(this.onmousemove.bind(this),
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MOUSE_MOVE_DELAY,
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this._pos.x, this._pos.y);
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} else {
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this.onmousemove(this._pos.x, this._pos.y);
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}
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this._oldMouseMoveTime = newMouseMoveTime;
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stopEvent(e);
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}
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