Off-by-one in sse2 scaling
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@@ -69,7 +69,7 @@ void SSE2_halve(const uint8_t *oldpx,
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uint8_t * const dst = newpx + newstride * (y / 2) * 4;
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for (x = 0; x < srcw; x += 4) {
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for (x = 0; x < srcw - 3; x += 4) {
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__m128i lo, hi, a, b, c, d;
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lo = _mm_loadu_si128((__m128i *) &row0[x * 4]);
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hi = _mm_loadu_si128((__m128i *) &row1[x * 4]);
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@@ -141,7 +141,7 @@ void SSE2_scale(const uint8_t *oldpx,
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const __m128i vertmul = _mm_set1_epi16(top);
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const __m128i vertmul2 = _mm_set1_epi16(bot);
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for (x = 0; x < tgtw; x += 2) {
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for (x = 0; x < tgtw - 1; x += 2) {
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const float nx[2] = {
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x * invdiff,
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(x + 1) * invdiff,
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