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					import * as Log from './util/logging.js';
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					import * as Log from './util/logging.js';
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					import Base64 from "./base64.js";
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					import Base64 from "./base64.js";
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					import { supportsImageMetadata } from './util/browser.js';
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					export default class Display {
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					export default class Display {
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					    constructor(target) {
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					    constructor(target) {
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					@ -392,46 +391,6 @@ export default class Display {
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					        }
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					        }
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					    }
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					    }
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					    blitRgbImage(x, y, width, height, arr, offset, fromQueue) {
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					        if (this._renderQ.length !== 0 && !fromQueue) {
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					            // NB(directxman12): it's technically more performant here to use preallocated arrays,
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					            // but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
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					            // this probably isn't getting called *nearly* as much
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					            const newArr = new Uint8Array(width * height * 3);
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					            newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
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					            this._renderQPush({
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					                'type': 'blitRgb',
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					                'data': newArr,
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					                'x': x,
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					                'y': y,
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					                'width': width,
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					                'height': height,
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					            });
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					        } else {
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					            this._rgbImageData(x, y, width, height, arr, offset);
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					        }
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					    }
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					    blitRgbxImage(x, y, width, height, arr, offset, fromQueue) {
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					        if (this._renderQ.length !== 0 && !fromQueue) {
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					            // NB(directxman12): it's technically more performant here to use preallocated arrays,
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					            // but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
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					            // this probably isn't getting called *nearly* as much
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					            const newArr = new Uint8Array(width * height * 4);
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					            newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
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					            this._renderQPush({
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					                'type': 'blitRgbx',
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					                'data': newArr,
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					                'x': x,
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					                'y': y,
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					                'width': width,
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					                'height': height,
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					            });
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					        } else {
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					            this._rgbxImageData(x, y, width, height, arr, offset);
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					        }
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					    }
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					    drawImage(img, x, y, w, h) {
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					    drawImage(img, x, y, w, h) {
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					        if (img.width != w || img.height != h) {
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					        if (img.width != w || img.height != h) {
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					            this._drawCtx.drawImage(img, x, y, w, h);
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					            this._drawCtx.drawImage(img, x, y, w, h);
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					@ -491,19 +450,6 @@ export default class Display {
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					        }
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					        }
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					    }
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					    }
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					    _rgbImageData(x, y, width, height, arr, offset) {
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					        const img = this._drawCtx.createImageData(width, height);
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					        const data = img.data;
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					        for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 3) {
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					            data[i]     = arr[j];
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					            data[i + 1] = arr[j + 1];
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					            data[i + 2] = arr[j + 2];
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					            data[i + 3] = 255;  // Alpha
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					        }
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					        this._drawCtx.putImageData(img, x, y);
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					        this._damage(x, y, img.width, img.height);
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					    }
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					    _bgrxImageData(x, y, width, height, arr, offset) {
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					    _bgrxImageData(x, y, width, height, arr, offset) {
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					        const img = this._drawCtx.createImageData(width, height);
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					        const img = this._drawCtx.createImageData(width, height);
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					        const data = img.data;
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					        const data = img.data;
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					@ -517,19 +463,6 @@ export default class Display {
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					        this._damage(x, y, img.width, img.height);
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					        this._damage(x, y, img.width, img.height);
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					    }
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					    }
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					    _rgbxImageData(x, y, width, height, arr, offset) {
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					        // NB(directxman12): arr must be an Type Array view
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					        let img;
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					        if (supportsImageMetadata) {
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					            img = new ImageData(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4), width, height);
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					        } else {
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					            img = this._drawCtx.createImageData(width, height);
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					            img.data.set(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4));
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					        }
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					        this._drawCtx.putImageData(img, x, y);
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					        this._damage(x, y, img.width, img.height);
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					    }
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					    _renderQPush(action) {
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					    _renderQPush(action) {
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					        this._renderQ.push(action);
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					        this._renderQ.push(action);
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					        if (this._renderQ.length === 1) {
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					        if (this._renderQ.length === 1) {
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					@ -563,12 +496,6 @@ export default class Display {
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					                case 'blit':
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					                case 'blit':
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					                    this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
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					                    this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
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					                    break;
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					                    break;
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					                case 'blitRgb':
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					                    this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0, true);
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					                    break;
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					                case 'blitRgbx':
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					                    this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0, true);
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					                    break;
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					                case 'img':
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					                case 'img':
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					                    /* IE tends to set "complete" prematurely, so check dimensions */
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					                    /* IE tends to set "complete" prematurely, so check dimensions */
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					                    if (a.img.complete && (a.img.width !== 0) && (a.img.height !== 0)) {
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					                    if (a.img.complete && (a.img.width !== 0) && (a.img.height !== 0)) {
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