Add walker utility usable for debugging LLB

Walker is an utility for inspecting and debugging each vertex in an LLB graph.

Signed-off-by: Kohei Tokunaga <ktokunaga.mail@gmail.com>
pull/1656/head
Kohei Tokunaga 2 years ago
parent 4c730ee96b
commit b1ae24df65
No known key found for this signature in database
GPG Key ID: 6CE0A04690DB3FB3

@ -0,0 +1,221 @@
package walker
import (
"context"
"fmt"
"sort"
"sync"
"sync/atomic"
"github.com/moby/buildkit/client/llb"
solverpb "github.com/moby/buildkit/solver/pb"
"github.com/pkg/errors"
)
// Breakpoint represents a breakpoint.
type Breakpoint interface {
IsTarget(ctx context.Context, st llb.State, contErr error) (yes bool, hitLocations []*solverpb.Range, err error)
IsMarked(line int64) bool
String() string
Init()
}
// Breakpoints manages a set of breakpoints.
type Breakpoints struct {
isBreakAllNode atomic.Bool
breakpoints map[string]Breakpoint
breakpointsMu sync.Mutex
breakpointIdx int64
}
// NewBreakpoints returns an empty set of breakpoints.
func NewBreakpoints() *Breakpoints {
return &Breakpoints{}
}
// Add adds a breakpoint with the specified key.
func (b *Breakpoints) Add(key string, bp Breakpoint) (string, error) {
b.breakpointsMu.Lock()
defer b.breakpointsMu.Unlock()
if b.breakpoints == nil {
b.breakpoints = make(map[string]Breakpoint)
}
if key == "" {
key = fmt.Sprintf("%d", atomic.AddInt64(&b.breakpointIdx, 1))
}
if _, ok := b.breakpoints[key]; ok {
return "", errors.Errorf("breakpoint %q already exists: %v", key, b)
}
b.breakpoints[key] = bp
return key, nil
}
// Clear removes the specified breakpoint.
func (b *Breakpoints) Clear(key string) {
b.breakpointsMu.Lock()
defer b.breakpointsMu.Unlock()
delete(b.breakpoints, key)
}
// ClearAll removes all breakpoints.
func (b *Breakpoints) ClearAll() {
b.breakpointsMu.Lock()
defer b.breakpointsMu.Unlock()
b.breakpoints = nil
atomic.StoreInt64(&b.breakpointIdx, 0)
}
// ForEach calls the callback on each breakpoint.
func (b *Breakpoints) ForEach(f func(key string, bp Breakpoint) bool) {
var keys []string
for k := range b.breakpoints {
keys = append(keys, k)
}
sort.Strings(keys)
for _, k := range keys {
if !f(k, b.breakpoints[k]) {
return
}
}
}
// BreakAllNode enables to configure to break on each node.
func (b *Breakpoints) BreakAllNode(v bool) {
b.isBreakAllNode.Store(v)
}
func (b *Breakpoints) isBreakpoint(ctx context.Context, st llb.State, handleErr error) (bool, map[string][]*solverpb.Range, error) {
if b.isBreakAllNode.Load() {
return true, nil, nil
}
b.breakpointsMu.Lock()
defer b.breakpointsMu.Unlock()
hits := make(map[string][]*solverpb.Range)
for k, bp := range b.breakpoints {
isBreak, bhits, err := bp.IsTarget(ctx, st, handleErr)
if err != nil {
return false, nil, err
}
if isBreak {
hits[k] = append(hits[k], bhits...)
}
}
if len(hits) > 0 {
return true, hits, nil
}
return false, nil, nil
}
// NewLineBreakpoint returns a breakpoint to break on the specified line.
func NewLineBreakpoint(line int64) Breakpoint {
return &lineBreakpoint{line}
}
type lineBreakpoint struct {
line int64
}
func (b *lineBreakpoint) Init() {}
func (b *lineBreakpoint) IsTarget(ctx context.Context, st llb.State, _ error) (yes bool, hitLocations []*solverpb.Range, err error) {
_, _, _, sources, err := st.Output().Vertex(ctx, nil).Marshal(ctx, nil)
if err != nil {
return false, nil, err
}
hits := make(map[solverpb.Range]struct{})
line := b.line
for _, loc := range sources {
for _, r := range loc.Ranges {
if int64(r.Start.Line) <= line && line <= int64(r.End.Line) {
hits[*r] = struct{}{}
}
}
}
if len(hits) > 0 {
var ret []*solverpb.Range
for r := range hits {
ret = append(ret, &r)
}
return true, ret, nil
}
return false, nil, nil
}
func (b *lineBreakpoint) IsMarked(line int64) bool {
return line == b.line
}
func (b *lineBreakpoint) String() string {
return fmt.Sprintf("line: %d", b.line)
}
// NewStopOnEntryBreakpoint returns a breakpoint that breaks at the first node.
func NewStopOnEntryBreakpoint() Breakpoint {
b := stopOnEntryBreakpoint(true)
return &b
}
type stopOnEntryBreakpoint bool
func (b *stopOnEntryBreakpoint) Init() {
*b = true
}
func (b *stopOnEntryBreakpoint) IsTarget(ctx context.Context, st llb.State, _ error) (yes bool, hitLocations []*solverpb.Range, err error) {
if *b {
*b = false // stop only once
return true, nil, nil
}
return false, nil, nil
}
func (b *stopOnEntryBreakpoint) IsMarked(line int64) bool {
return false
}
func (b *stopOnEntryBreakpoint) String() string {
return fmt.Sprintf("stop on entry")
}
// NewOnErrorBreakpoint returns a breakpoint that breaks when an error observed.
func NewOnErrorBreakpoint() Breakpoint {
return &onErrorBreakpoint{}
}
type onErrorBreakpoint struct{}
func (b *onErrorBreakpoint) Init() {}
func (b *onErrorBreakpoint) IsTarget(ctx context.Context, st llb.State, handleErr error) (yes bool, hitLocations []*solverpb.Range, err error) {
if handleErr == nil {
return false, nil, nil
}
_, _, _, sources, err := st.Output().Vertex(ctx, nil).Marshal(ctx, nil)
if err != nil {
return false, nil, err
}
hits := make(map[solverpb.Range]struct{})
for _, loc := range sources {
for _, r := range loc.Ranges {
hits[*r] = struct{}{}
}
}
var ret []*solverpb.Range
if len(hits) > 0 {
for r := range hits {
ret = append(ret, &r)
}
}
return true, ret, nil
}
func (b *onErrorBreakpoint) IsMarked(line int64) bool {
return false
}
func (b *onErrorBreakpoint) String() string {
return fmt.Sprintf("stop on error")
}

@ -0,0 +1,179 @@
package walker
import (
"context"
"sync"
solverpb "github.com/moby/buildkit/solver/pb"
"github.com/pkg/errors"
)
// Controller is a utility to control walkers with debugger-like interface like "continue" and "next".
type Controller struct {
def *solverpb.Definition
breakpoints *Breakpoints
breakHandler BreakHandlerFunc
onVertexHandler OnVertexHandlerFunc
onWalkDoneFunc func(error)
walker *Walker
walkerMu sync.Mutex
walkCancel func()
curStepDoneCh chan struct{}
curWalkErrCh chan error
curWalkDoneCh chan struct{}
}
// Status is a status of the controller.
type Status struct {
// Definition is the target definition where walking is performed.
Definition *solverpb.Definition
// Cursors is current cursor positions on the walker.
Cursors []solverpb.Range
}
// NewController returns a walker controller.
func NewController(def *solverpb.Definition, breakpoints *Breakpoints, breakHandler BreakHandlerFunc, onVertexHandler OnVertexHandlerFunc, onWalkDoneFunc func(error)) *Controller {
return &Controller{
def: def,
breakpoints: breakpoints,
breakHandler: breakHandler,
onVertexHandler: onVertexHandler,
onWalkDoneFunc: onWalkDoneFunc,
}
}
// Breakpoint returns a set of breakpoints currently recognized.
func (c *Controller) Breakpoints() *Breakpoints {
return c.breakpoints
}
// Inspect returns the current status.
func (c *Controller) Inspect() *Status {
c.walkerMu.Lock()
defer c.walkerMu.Unlock()
var cursors []solverpb.Range
if c.walker != nil {
cursors = c.walker.GetCursors()
}
return &Status{
Definition: c.def,
Cursors: cursors,
}
}
// IsStarted returns true when there is an on-going walker. Returns false otherwise.
func (c *Controller) IsStarted() bool {
c.walkerMu.Lock()
w := c.walker
c.walkerMu.Unlock()
return w != nil
}
// StartWalk starts walking in a gorouitne. This function returns immediately without waiting for the
// completion of the walking. Parallel invoking of this method isn't supported and an error will be returned
// if there is an on-going walker. Previous walking must be canceled using WalkCancel method.
func (c *Controller) StartWalk() error {
c.walkerMu.Lock()
if c.walker != nil {
c.walkerMu.Unlock()
return errors.Errorf("walker already running")
}
c.walkerMu.Unlock()
go func() {
w := NewWalker(c.breakpoints, func(ctx context.Context, bCtx *BreakContext) error {
if err := c.breakHandler(ctx, bCtx); err != nil {
return err
}
curStepDoneCh := make(chan struct{})
c.curStepDoneCh = curStepDoneCh
select {
case <-curStepDoneCh:
case <-ctx.Done():
return ctx.Err()
}
return nil
}, c.onVertexHandler)
c.walkerMu.Lock()
c.walker = w
c.walkerMu.Unlock()
ctx, cancel := context.WithCancel(context.TODO())
c.walkCancel = cancel
c.curWalkErrCh = make(chan error)
c.curWalkDoneCh = make(chan struct{})
err := w.Walk(ctx, c.def)
c.onWalkDoneFunc(err)
w.Close()
c.walkerMu.Lock()
c.walker = nil
c.walkerMu.Unlock()
if err != nil {
c.curWalkErrCh <- err
}
close(c.curWalkDoneCh)
}()
return nil
}
// WalkCancel cancels on-going walking.
func (c *Controller) WalkCancel() error {
c.walkerMu.Lock()
if c.walker != nil {
c.walker = nil
c.walkerMu.Unlock()
c.walkCancel()
select {
case err := <-c.curWalkErrCh:
return err
case <-c.curWalkDoneCh:
}
return nil
}
c.walkerMu.Unlock()
return nil
}
// Continue resumes the walker. The walker will stop at the next breakpoint.
func (c *Controller) Continue() {
c.walkerMu.Lock()
defer c.walkerMu.Unlock()
if c.walker != nil {
c.walker.BreakAllNode(false)
}
if c.curStepDoneCh != nil {
close(c.curStepDoneCh)
c.curStepDoneCh = nil
}
}
// Next resumes the walker. The walker will stop at the next vertex.
func (c *Controller) Next() error {
c.walkerMu.Lock()
defer c.walkerMu.Unlock()
if c.walker != nil {
c.walker.BreakAllNode(true)
} else {
return errors.Errorf("walker isn't running")
}
if c.curStepDoneCh != nil {
close(c.curStepDoneCh)
c.curStepDoneCh = nil
}
return nil
}
// Close closes this controller.
func (c *Controller) Close() error {
return c.WalkCancel()
}

@ -0,0 +1,190 @@
package walker
import (
"context"
"sync"
"github.com/moby/buildkit/client/llb"
solverpb "github.com/moby/buildkit/solver/pb"
"github.com/pkg/errors"
"golang.org/x/sync/errgroup"
)
// BreakContext contains information about the current breakpoint
type BreakContext struct {
// State is the current LLB state
State llb.State
// Cursors are current cursor locations
Cursors []solverpb.Range // walker should pass the hit range to the hander.
// Hits are all breakpoints hit.
Hits map[string][]*solverpb.Range // walker should pass this to the handler.
// Definition is the definition of the current LLB.
Definition *solverpb.Definition
// Breakpoints is a set of registered breakpoints
Breakpoints *Breakpoints
}
// BreakHandlerFunc is a callback function to be call on each break
type BreakHandlerFunc func(ctx context.Context, bCtx *BreakContext) error
// OnVertexHandlerFunc is a callback function called on each vertex.
type OnVertexHandlerFunc func(ctx context.Context, st llb.State) error
// Walker walks an LLB tree from the leaves to the root. Can be controlled using breakpoints.
type Walker struct {
breakHandler BreakHandlerFunc
breakpoints *Breakpoints
closed bool
cursors map[solverpb.Range]int
cursorsMu sync.Mutex
mu sync.Mutex
inputsMu sync.Mutex
onVertexHandler OnVertexHandlerFunc
}
// NewWalker returns a walker configured with the breakpoints and breakpoint handler.
// onVertexHandlerFunc is called on each vertex including non breakpoints.
func NewWalker(bps *Breakpoints, breakHandler BreakHandlerFunc, onVertexHandler OnVertexHandlerFunc) *Walker {
bps.ForEach(func(key string, bp Breakpoint) bool {
bp.Init()
return true
})
return &Walker{
breakHandler: breakHandler,
breakpoints: bps,
onVertexHandler: onVertexHandler,
}
}
// Close closes the walker.
func (w *Walker) Close() {
w.closed = true
w.breakpoints = nil
}
// GetCursors returns positions where the walker is currently looking at.
func (w *Walker) GetCursors() (res []solverpb.Range) {
w.cursorsMu.Lock()
defer w.cursorsMu.Unlock()
for r, i := range w.cursors {
if i > 0 {
res = append(res, r)
}
}
return
}
// BreakAllNode configures whether the walker breaks on each vertex.
func (w *Walker) BreakAllNode(v bool) {
w.breakpoints.BreakAllNode(v)
}
// Walk starts walking the specified LLB from the leaves to the root.
// func (w *Walker) Walk(ctx context.Context, st llb.State) error {
func (w *Walker) Walk(ctx context.Context, def *solverpb.Definition) error {
defOp, err := llb.NewDefinitionOp(def)
if err != nil {
return err
}
return w.walk(ctx, def, llb.NewState(defOp), 0)
}
func (w *Walker) inputsOfState(ctx context.Context, st llb.State) []llb.Output {
w.inputsMu.Lock()
defer w.inputsMu.Unlock()
return st.Output().Vertex(ctx, nil).Inputs()
}
func (w *Walker) walk(ctx context.Context, orgDef *solverpb.Definition, st llb.State, depth int) error {
eg, egCtx := errgroup.WithContext(ctx)
for _, o := range w.inputsOfState(ctx, st) {
o := o
eg.Go(func() error {
return w.walk(egCtx, orgDef, llb.NewState(o), depth+1)
})
}
if err := eg.Wait(); err != nil {
return err
}
w.mu.Lock()
defer w.mu.Unlock()
def, err := st.Marshal(ctx)
if err != nil {
return err
}
dgst, _, _, _, err := st.Output().Vertex(ctx, nil).Marshal(ctx, nil)
if err != nil {
return err
}
var ranges []solverpb.Range
if def.Source != nil {
if locs, ok := def.Source.Locations[dgst.String()]; ok {
for _, loc := range locs.Locations {
for _, r := range loc.Ranges {
ranges = append(ranges, *r)
}
}
}
}
w.addCursor(ranges)
defer func() {
w.removeCursor(ranges)
}()
if w.closed {
return errors.Errorf("walker closed")
}
handleErr := w.onVertexHandler(ctx, st)
isBreak, hits, err := w.breakpoints.isBreakpoint(ctx, st, handleErr)
if err != nil {
return err
}
if isBreak {
err = w.breakHandler(ctx, &BreakContext{
State: st,
Cursors: w.GetCursors(),
Hits: hits,
Definition: orgDef,
Breakpoints: w.breakpoints,
})
}
if err != nil {
return err
}
return handleErr
}
func (w *Walker) addCursor(ranges []solverpb.Range) {
w.cursorsMu.Lock()
defer w.cursorsMu.Unlock()
for _, r := range ranges {
if w.cursors == nil {
w.cursors = make(map[solverpb.Range]int)
}
w.cursors[r]++
}
}
func (w *Walker) removeCursor(ranges []solverpb.Range) {
w.cursorsMu.Lock()
defer w.cursorsMu.Unlock()
if w.cursors == nil {
return
}
for _, r := range ranges {
w.cursors[r] = w.cursors[r] - 1
if w.cursors[r] == 0 {
delete(w.cursors, r)
}
}
}
Loading…
Cancel
Save