Add walker utility usable for debugging LLB
Walker is an utility for inspecting and debugging each vertex in an LLB graph. Signed-off-by: Kohei Tokunaga <ktokunaga.mail@gmail.com>pull/1656/head
parent
4c730ee96b
commit
b1ae24df65
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package walker
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import (
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"context"
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"fmt"
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"sort"
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"sync"
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"sync/atomic"
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"github.com/moby/buildkit/client/llb"
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solverpb "github.com/moby/buildkit/solver/pb"
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"github.com/pkg/errors"
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)
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// Breakpoint represents a breakpoint.
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type Breakpoint interface {
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IsTarget(ctx context.Context, st llb.State, contErr error) (yes bool, hitLocations []*solverpb.Range, err error)
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IsMarked(line int64) bool
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String() string
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Init()
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}
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// Breakpoints manages a set of breakpoints.
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type Breakpoints struct {
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isBreakAllNode atomic.Bool
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breakpoints map[string]Breakpoint
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breakpointsMu sync.Mutex
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breakpointIdx int64
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}
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// NewBreakpoints returns an empty set of breakpoints.
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func NewBreakpoints() *Breakpoints {
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return &Breakpoints{}
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}
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// Add adds a breakpoint with the specified key.
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func (b *Breakpoints) Add(key string, bp Breakpoint) (string, error) {
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b.breakpointsMu.Lock()
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defer b.breakpointsMu.Unlock()
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if b.breakpoints == nil {
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b.breakpoints = make(map[string]Breakpoint)
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}
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if key == "" {
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key = fmt.Sprintf("%d", atomic.AddInt64(&b.breakpointIdx, 1))
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}
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if _, ok := b.breakpoints[key]; ok {
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return "", errors.Errorf("breakpoint %q already exists: %v", key, b)
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}
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b.breakpoints[key] = bp
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return key, nil
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}
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// Clear removes the specified breakpoint.
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func (b *Breakpoints) Clear(key string) {
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b.breakpointsMu.Lock()
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defer b.breakpointsMu.Unlock()
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delete(b.breakpoints, key)
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}
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// ClearAll removes all breakpoints.
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func (b *Breakpoints) ClearAll() {
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b.breakpointsMu.Lock()
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defer b.breakpointsMu.Unlock()
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b.breakpoints = nil
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atomic.StoreInt64(&b.breakpointIdx, 0)
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}
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// ForEach calls the callback on each breakpoint.
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func (b *Breakpoints) ForEach(f func(key string, bp Breakpoint) bool) {
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var keys []string
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for k := range b.breakpoints {
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keys = append(keys, k)
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}
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sort.Strings(keys)
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for _, k := range keys {
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if !f(k, b.breakpoints[k]) {
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return
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}
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}
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}
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// BreakAllNode enables to configure to break on each node.
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func (b *Breakpoints) BreakAllNode(v bool) {
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b.isBreakAllNode.Store(v)
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}
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func (b *Breakpoints) isBreakpoint(ctx context.Context, st llb.State, handleErr error) (bool, map[string][]*solverpb.Range, error) {
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if b.isBreakAllNode.Load() {
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return true, nil, nil
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}
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b.breakpointsMu.Lock()
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defer b.breakpointsMu.Unlock()
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hits := make(map[string][]*solverpb.Range)
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for k, bp := range b.breakpoints {
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isBreak, bhits, err := bp.IsTarget(ctx, st, handleErr)
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if err != nil {
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return false, nil, err
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}
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if isBreak {
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hits[k] = append(hits[k], bhits...)
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}
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}
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if len(hits) > 0 {
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return true, hits, nil
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}
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return false, nil, nil
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}
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// NewLineBreakpoint returns a breakpoint to break on the specified line.
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func NewLineBreakpoint(line int64) Breakpoint {
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return &lineBreakpoint{line}
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}
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type lineBreakpoint struct {
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line int64
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}
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func (b *lineBreakpoint) Init() {}
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func (b *lineBreakpoint) IsTarget(ctx context.Context, st llb.State, _ error) (yes bool, hitLocations []*solverpb.Range, err error) {
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_, _, _, sources, err := st.Output().Vertex(ctx, nil).Marshal(ctx, nil)
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if err != nil {
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return false, nil, err
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}
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hits := make(map[solverpb.Range]struct{})
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line := b.line
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for _, loc := range sources {
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for _, r := range loc.Ranges {
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if int64(r.Start.Line) <= line && line <= int64(r.End.Line) {
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hits[*r] = struct{}{}
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}
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}
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}
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if len(hits) > 0 {
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var ret []*solverpb.Range
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for r := range hits {
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ret = append(ret, &r)
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}
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return true, ret, nil
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}
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return false, nil, nil
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}
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func (b *lineBreakpoint) IsMarked(line int64) bool {
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return line == b.line
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}
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func (b *lineBreakpoint) String() string {
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return fmt.Sprintf("line: %d", b.line)
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}
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// NewStopOnEntryBreakpoint returns a breakpoint that breaks at the first node.
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func NewStopOnEntryBreakpoint() Breakpoint {
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b := stopOnEntryBreakpoint(true)
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return &b
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}
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type stopOnEntryBreakpoint bool
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func (b *stopOnEntryBreakpoint) Init() {
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*b = true
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}
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func (b *stopOnEntryBreakpoint) IsTarget(ctx context.Context, st llb.State, _ error) (yes bool, hitLocations []*solverpb.Range, err error) {
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if *b {
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*b = false // stop only once
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return true, nil, nil
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}
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return false, nil, nil
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}
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func (b *stopOnEntryBreakpoint) IsMarked(line int64) bool {
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return false
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}
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func (b *stopOnEntryBreakpoint) String() string {
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return fmt.Sprintf("stop on entry")
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}
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// NewOnErrorBreakpoint returns a breakpoint that breaks when an error observed.
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func NewOnErrorBreakpoint() Breakpoint {
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return &onErrorBreakpoint{}
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}
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type onErrorBreakpoint struct{}
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func (b *onErrorBreakpoint) Init() {}
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func (b *onErrorBreakpoint) IsTarget(ctx context.Context, st llb.State, handleErr error) (yes bool, hitLocations []*solverpb.Range, err error) {
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if handleErr == nil {
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return false, nil, nil
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}
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_, _, _, sources, err := st.Output().Vertex(ctx, nil).Marshal(ctx, nil)
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if err != nil {
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return false, nil, err
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}
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hits := make(map[solverpb.Range]struct{})
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for _, loc := range sources {
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for _, r := range loc.Ranges {
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hits[*r] = struct{}{}
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}
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}
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var ret []*solverpb.Range
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if len(hits) > 0 {
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for r := range hits {
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ret = append(ret, &r)
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}
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}
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return true, ret, nil
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}
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func (b *onErrorBreakpoint) IsMarked(line int64) bool {
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return false
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}
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func (b *onErrorBreakpoint) String() string {
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return fmt.Sprintf("stop on error")
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}
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@ -0,0 +1,179 @@
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package walker
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import (
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"context"
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"sync"
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solverpb "github.com/moby/buildkit/solver/pb"
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"github.com/pkg/errors"
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)
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// Controller is a utility to control walkers with debugger-like interface like "continue" and "next".
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type Controller struct {
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def *solverpb.Definition
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breakpoints *Breakpoints
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breakHandler BreakHandlerFunc
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onVertexHandler OnVertexHandlerFunc
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onWalkDoneFunc func(error)
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walker *Walker
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walkerMu sync.Mutex
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walkCancel func()
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curStepDoneCh chan struct{}
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curWalkErrCh chan error
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curWalkDoneCh chan struct{}
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}
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// Status is a status of the controller.
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type Status struct {
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// Definition is the target definition where walking is performed.
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Definition *solverpb.Definition
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// Cursors is current cursor positions on the walker.
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Cursors []solverpb.Range
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}
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// NewController returns a walker controller.
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func NewController(def *solverpb.Definition, breakpoints *Breakpoints, breakHandler BreakHandlerFunc, onVertexHandler OnVertexHandlerFunc, onWalkDoneFunc func(error)) *Controller {
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return &Controller{
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def: def,
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breakpoints: breakpoints,
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breakHandler: breakHandler,
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onVertexHandler: onVertexHandler,
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onWalkDoneFunc: onWalkDoneFunc,
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}
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}
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// Breakpoint returns a set of breakpoints currently recognized.
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func (c *Controller) Breakpoints() *Breakpoints {
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return c.breakpoints
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}
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// Inspect returns the current status.
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func (c *Controller) Inspect() *Status {
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c.walkerMu.Lock()
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defer c.walkerMu.Unlock()
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var cursors []solverpb.Range
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if c.walker != nil {
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cursors = c.walker.GetCursors()
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}
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return &Status{
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Definition: c.def,
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Cursors: cursors,
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}
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}
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// IsStarted returns true when there is an on-going walker. Returns false otherwise.
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func (c *Controller) IsStarted() bool {
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c.walkerMu.Lock()
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w := c.walker
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c.walkerMu.Unlock()
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return w != nil
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}
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// StartWalk starts walking in a gorouitne. This function returns immediately without waiting for the
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// completion of the walking. Parallel invoking of this method isn't supported and an error will be returned
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// if there is an on-going walker. Previous walking must be canceled using WalkCancel method.
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func (c *Controller) StartWalk() error {
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c.walkerMu.Lock()
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if c.walker != nil {
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c.walkerMu.Unlock()
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return errors.Errorf("walker already running")
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}
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c.walkerMu.Unlock()
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go func() {
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w := NewWalker(c.breakpoints, func(ctx context.Context, bCtx *BreakContext) error {
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if err := c.breakHandler(ctx, bCtx); err != nil {
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return err
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}
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curStepDoneCh := make(chan struct{})
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c.curStepDoneCh = curStepDoneCh
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select {
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case <-curStepDoneCh:
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case <-ctx.Done():
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return ctx.Err()
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}
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return nil
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}, c.onVertexHandler)
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c.walkerMu.Lock()
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c.walker = w
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c.walkerMu.Unlock()
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ctx, cancel := context.WithCancel(context.TODO())
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c.walkCancel = cancel
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c.curWalkErrCh = make(chan error)
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c.curWalkDoneCh = make(chan struct{})
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err := w.Walk(ctx, c.def)
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c.onWalkDoneFunc(err)
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w.Close()
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c.walkerMu.Lock()
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c.walker = nil
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c.walkerMu.Unlock()
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if err != nil {
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c.curWalkErrCh <- err
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}
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close(c.curWalkDoneCh)
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}()
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return nil
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}
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// WalkCancel cancels on-going walking.
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func (c *Controller) WalkCancel() error {
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c.walkerMu.Lock()
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if c.walker != nil {
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c.walker = nil
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c.walkerMu.Unlock()
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c.walkCancel()
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select {
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case err := <-c.curWalkErrCh:
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return err
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case <-c.curWalkDoneCh:
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}
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return nil
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}
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c.walkerMu.Unlock()
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return nil
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}
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// Continue resumes the walker. The walker will stop at the next breakpoint.
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func (c *Controller) Continue() {
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c.walkerMu.Lock()
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defer c.walkerMu.Unlock()
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if c.walker != nil {
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c.walker.BreakAllNode(false)
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}
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if c.curStepDoneCh != nil {
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close(c.curStepDoneCh)
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c.curStepDoneCh = nil
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}
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}
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// Next resumes the walker. The walker will stop at the next vertex.
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func (c *Controller) Next() error {
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c.walkerMu.Lock()
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defer c.walkerMu.Unlock()
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if c.walker != nil {
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c.walker.BreakAllNode(true)
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} else {
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return errors.Errorf("walker isn't running")
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}
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if c.curStepDoneCh != nil {
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close(c.curStepDoneCh)
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c.curStepDoneCh = nil
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}
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return nil
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}
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// Close closes this controller.
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func (c *Controller) Close() error {
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return c.WalkCancel()
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}
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@ -0,0 +1,190 @@
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package walker
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import (
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"context"
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"sync"
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"github.com/moby/buildkit/client/llb"
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solverpb "github.com/moby/buildkit/solver/pb"
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"github.com/pkg/errors"
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"golang.org/x/sync/errgroup"
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)
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// BreakContext contains information about the current breakpoint
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type BreakContext struct {
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// State is the current LLB state
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State llb.State
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// Cursors are current cursor locations
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Cursors []solverpb.Range // walker should pass the hit range to the hander.
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// Hits are all breakpoints hit.
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Hits map[string][]*solverpb.Range // walker should pass this to the handler.
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// Definition is the definition of the current LLB.
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Definition *solverpb.Definition
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// Breakpoints is a set of registered breakpoints
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Breakpoints *Breakpoints
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}
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// BreakHandlerFunc is a callback function to be call on each break
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type BreakHandlerFunc func(ctx context.Context, bCtx *BreakContext) error
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// OnVertexHandlerFunc is a callback function called on each vertex.
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type OnVertexHandlerFunc func(ctx context.Context, st llb.State) error
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// Walker walks an LLB tree from the leaves to the root. Can be controlled using breakpoints.
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type Walker struct {
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breakHandler BreakHandlerFunc
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breakpoints *Breakpoints
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closed bool
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cursors map[solverpb.Range]int
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cursorsMu sync.Mutex
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mu sync.Mutex
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inputsMu sync.Mutex
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onVertexHandler OnVertexHandlerFunc
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}
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// NewWalker returns a walker configured with the breakpoints and breakpoint handler.
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// onVertexHandlerFunc is called on each vertex including non breakpoints.
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func NewWalker(bps *Breakpoints, breakHandler BreakHandlerFunc, onVertexHandler OnVertexHandlerFunc) *Walker {
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bps.ForEach(func(key string, bp Breakpoint) bool {
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bp.Init()
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return true
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})
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return &Walker{
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breakHandler: breakHandler,
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breakpoints: bps,
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onVertexHandler: onVertexHandler,
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}
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}
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// Close closes the walker.
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func (w *Walker) Close() {
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w.closed = true
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w.breakpoints = nil
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}
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// GetCursors returns positions where the walker is currently looking at.
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func (w *Walker) GetCursors() (res []solverpb.Range) {
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w.cursorsMu.Lock()
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defer w.cursorsMu.Unlock()
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for r, i := range w.cursors {
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if i > 0 {
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res = append(res, r)
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}
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}
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return
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}
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// BreakAllNode configures whether the walker breaks on each vertex.
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func (w *Walker) BreakAllNode(v bool) {
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w.breakpoints.BreakAllNode(v)
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}
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// Walk starts walking the specified LLB from the leaves to the root.
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// func (w *Walker) Walk(ctx context.Context, st llb.State) error {
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func (w *Walker) Walk(ctx context.Context, def *solverpb.Definition) error {
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defOp, err := llb.NewDefinitionOp(def)
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if err != nil {
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return err
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}
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return w.walk(ctx, def, llb.NewState(defOp), 0)
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}
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func (w *Walker) inputsOfState(ctx context.Context, st llb.State) []llb.Output {
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w.inputsMu.Lock()
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defer w.inputsMu.Unlock()
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return st.Output().Vertex(ctx, nil).Inputs()
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}
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func (w *Walker) walk(ctx context.Context, orgDef *solverpb.Definition, st llb.State, depth int) error {
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eg, egCtx := errgroup.WithContext(ctx)
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for _, o := range w.inputsOfState(ctx, st) {
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o := o
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eg.Go(func() error {
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return w.walk(egCtx, orgDef, llb.NewState(o), depth+1)
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})
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}
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if err := eg.Wait(); err != nil {
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return err
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}
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w.mu.Lock()
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defer w.mu.Unlock()
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def, err := st.Marshal(ctx)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
dgst, _, _, _, err := st.Output().Vertex(ctx, nil).Marshal(ctx, nil)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
var ranges []solverpb.Range
|
||||
if def.Source != nil {
|
||||
if locs, ok := def.Source.Locations[dgst.String()]; ok {
|
||||
for _, loc := range locs.Locations {
|
||||
for _, r := range loc.Ranges {
|
||||
ranges = append(ranges, *r)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
w.addCursor(ranges)
|
||||
defer func() {
|
||||
w.removeCursor(ranges)
|
||||
|
||||
}()
|
||||
if w.closed {
|
||||
return errors.Errorf("walker closed")
|
||||
}
|
||||
handleErr := w.onVertexHandler(ctx, st)
|
||||
isBreak, hits, err := w.breakpoints.isBreakpoint(ctx, st, handleErr)
|
||||
if err != nil {
|
||||
return err
|
||||
|
||||
}
|
||||
if isBreak {
|
||||
err = w.breakHandler(ctx, &BreakContext{
|
||||
State: st,
|
||||
Cursors: w.GetCursors(),
|
||||
Hits: hits,
|
||||
Definition: orgDef,
|
||||
Breakpoints: w.breakpoints,
|
||||
})
|
||||
}
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return handleErr
|
||||
}
|
||||
|
||||
func (w *Walker) addCursor(ranges []solverpb.Range) {
|
||||
w.cursorsMu.Lock()
|
||||
defer w.cursorsMu.Unlock()
|
||||
for _, r := range ranges {
|
||||
if w.cursors == nil {
|
||||
w.cursors = make(map[solverpb.Range]int)
|
||||
}
|
||||
w.cursors[r]++
|
||||
}
|
||||
}
|
||||
|
||||
func (w *Walker) removeCursor(ranges []solverpb.Range) {
|
||||
w.cursorsMu.Lock()
|
||||
defer w.cursorsMu.Unlock()
|
||||
if w.cursors == nil {
|
||||
return
|
||||
}
|
||||
for _, r := range ranges {
|
||||
w.cursors[r] = w.cursors[r] - 1
|
||||
if w.cursors[r] == 0 {
|
||||
delete(w.cursors, r)
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue