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240 lines
6.2 KiB
Go

package rgbmatrix
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/*
#cgo CFLAGS: -std=c99 -I${SRCDIR}/vendor/rpi-rgb-led-matrix/include -DSHOW_REFRESH_RATE
#cgo LDFLAGS: -lrgbmatrix -L${SRCDIR}/vendor/rpi-rgb-led-matrix/lib -lstdc++ -lm
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#include <led-matrix-c.h>
void led_matrix_swap(struct RGBLedMatrix *matrix, struct LedCanvas *offscreen_canvas,
int width, int height, const uint32_t pixels[]) {
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int i, x, y;
uint32_t color;
for (x = 0; x < width; ++x) {
for (y = 0; y < height; ++y) {
i = x + (y * width);
color = pixels[i];
led_canvas_set_pixel(offscreen_canvas, x, y,
(color >> 16) & 255, (color >> 8) & 255, color & 255);
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}
}
offscreen_canvas = led_matrix_swap_on_vsync(matrix, offscreen_canvas);
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}
*/
import "C"
import (
"fmt"
"image/color"
"os"
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"unsafe"
"github.com/mcuadros/go-rpi-rgb-led-matrix/emulator"
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)
// DefaultConfig default WS281x configuration
var DefaultConfig = HardwareConfig{
Rows: 32,
ChainLength: 1,
Parallel: 1,
PWMBits: 11,
PWMLSBNanoseconds: 130,
Brightness: 100,
ScanMode: Progressive,
}
// HardwareConfig rgb-led-matrix configuration
type HardwareConfig struct {
// Rows the number of rows supported by the display, so 32 or 16.
Rows int
// ChainLengthis the number of displays daisy-chained together
// (output of one connected to input of next).
ChainLength int
// Parallel is the number of parallel chains connected to the Pi; in old Pis
// with 26 GPIO pins, that is 1, in newer Pis with 40 interfaces pins, that
// can also be 2 or 3. The effective number of pixels in vertical direction is
// then thus rows * parallel.
Parallel int
// Set PWM bits used for output. Default is 11, but if you only deal with
// limited comic-colors, 1 might be sufficient. Lower require less CPU and
// increases refresh-rate.
PWMBits int
// Change the base time-unit for the on-time in the lowest significant bit in
// nanoseconds. Higher numbers provide better quality (more accurate color,
// less ghosting), but have a negative impact on the frame rate.
PWMLSBNanoseconds int // the DMA channel to use
// Brightness is the initial brightness of the panel in percent. Valid range
// is 1..100
Brightness int
// ScanMode progressive or interlaced
ScanMode ScanMode // strip color layout
// Disable the PWM hardware subsystem to create pulses. Typically, you don't
// want to disable hardware pulsing, this is mostly for debugging and figuring
// out if there is interference with the sound system.
// This won't do anything if output enable is not connected to GPIO 18 in
// non-standard wirings.
DisableHardwarePulsing bool
ShowRefreshRate bool
InverseColors bool
}
func (c *HardwareConfig) geometry() (width, height int) {
return c.Rows * c.ChainLength, c.Rows * c.Parallel
}
func (c *HardwareConfig) toC() *C.struct_RGBLedMatrixOptions {
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o := &C.struct_RGBLedMatrixOptions{}
o.rows = C.int(c.Rows)
o.chain_length = C.int(c.ChainLength)
o.parallel = C.int(c.Parallel)
o.pwm_bits = C.int(c.PWMBits)
o.pwm_lsb_nanoseconds = C.int(c.PWMLSBNanoseconds)
o.brightness = C.int(c.Brightness)
o.scan_mode = C.int(c.ScanMode)
// o.disable_hardware_pulsing = c.DisableHardwarePulsing
// o.show_refresh_rate = c.ShowRefreshRate
// o.inverse_colors = c.InverseColors
return o
}
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type ScanMode int8
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const (
Progressive ScanMode = 0
Interlaced ScanMode = 1
)
// RGBLedMatrix matrix representation for ws281x
type RGBLedMatrix struct {
Config *HardwareConfig
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height int
width int
matrix *C.struct_RGBLedMatrix
buffer *C.struct_LedCanvas
leds []C.uint32_t
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}
const MatrixEmulatorENV = "MATRIX_EMULATOR"
// NewRGBLedMatrix returns a new matrix using the given size and config
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func NewRGBLedMatrix(config *HardwareConfig) (m Matrix, err error) {
defer func() {
if r := recover(); r != nil {
var ok bool
err, ok = r.(error)
if !ok {
err = fmt.Errorf("error creating matrix: %v", r)
}
}
}()
if isMatrixEmulator() {
return buildMatrixEmulator(config), nil
}
w, h := config.geometry()
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m = C.led_matrix_create_from_options(config.toC(), nil, nil)
b := C.led_matrix_create_offscreen_canvas(m)
c := &RGBLedMatrix{
Config: config,
width: w, height: h,
matrix: m,
buffer: b,
leds: make([]C.uint32_t, w*h),
}
if c.matrix == nil {
return nil, fmt.Errorf("unable to allocate memory")
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}
return c, nil
}
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func isMatrixEmulator() bool {
if os.Getenv(MatrixEmulatorENV) == "1" {
return true
}
return false
}
func buildMatrixEmulator(config *HardwareConfig) Matrix {
w, h := config.geometry()
return emulator.NewEmulator(w, h, emulator.DefaultPixelPitch, true)
}
// Initialize initialize library, must be called once before other functions are
// called.
func (c *RGBLedMatrix) Initialize() error {
return nil
}
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// Geometry returns the width and the height of the matrix
func (c *RGBLedMatrix) Geometry() (width, height int) {
return c.width, c.height
}
// Apply set all the pixels to the values contained in leds
func (c *RGBLedMatrix) Apply(leds []color.Color) error {
for position, l := range leds {
c.Set(position, l)
}
return c.Render()
}
// Render update the display with the data from the LED buffer
func (c *RGBLedMatrix) Render() error {
w, h := c.Config.geometry()
C.led_matrix_swap(
c.matrix,
c.buffer,
C.int(w), C.int(h),
(*C.uint32_t)(unsafe.Pointer(&c.leds[0])),
)
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c.leds = make([]C.uint32_t, w*h)
return nil
}
// At return an Color which allows access to the LED display data as
// if it were a sequence of 24-bit RGB values.
func (c *RGBLedMatrix) At(position int) color.Color {
return uint32ToColor(c.leds[position])
}
// Set set LED at position x,y to the provided 24-bit color value.
func (c *RGBLedMatrix) Set(position int, color color.Color) {
c.leds[position] = C.uint32_t(colorToUint32(color))
}
// Close finalizes the ws281x interface
func (c *RGBLedMatrix) Close() error {
C.led_matrix_delete(c.matrix)
return nil
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}
func colorToUint32(c color.Color) uint32 {
if c == nil {
return 0
}
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// A color's RGBA method returns values in the range [0, 65535]
red, green, blue, _ := c.RGBA()
return (red>>8)<<16 | (green>>8)<<8 | blue>>8
}
func uint32ToColor(u C.uint32_t) color.Color {
return color.RGBA{
uint8(u>>16) & 255,
uint8(u>>8) & 255,
uint8(u>>0) & 255,
0,
}
}