emulator: canvas emulator based on shiny

pull/3/head
Máximo Cuadros 8 years ago
parent 86ccc96b80
commit 40b62517bc

@ -0,0 +1,128 @@
package emulator
import (
"image"
"image/color"
"log"
"sync"
"golang.org/x/exp/shiny/driver"
"golang.org/x/exp/shiny/imageutil"
"golang.org/x/exp/shiny/screen"
"golang.org/x/mobile/event/paint"
"golang.org/x/mobile/event/size"
)
var (
black = color.RGBA{0x00, 0x00, 0x00, 0xff}
red = color.RGBA{0x7f, 0x00, 0x00, 0x7f}
)
var margin = 10
type Emulator struct {
PixelPitch int
Gutter int
Width int
Height int
leds []color.Color
w screen.Window
isReady bool
wg sync.WaitGroup
}
func (e *Emulator) Init() {
e.leds = make([]color.Color, 2048)
e.wg.Add(1)
go e.init()
e.wg.Wait()
}
func (e *Emulator) init() {
driver.Main(func(s screen.Screen) {
var err error
e.w, err = s.NewWindow(&screen.NewWindowOptions{
Title: "Basic Shiny Example",
})
if err != nil {
panic(err)
}
defer e.w.Release()
var sz size.Event
for {
evn := e.w.NextEvent()
switch evn := evn.(type) {
case paint.Event:
for _, r := range imageutil.Border(sz.Bounds(), margin) {
e.w.Fill(r, red, screen.Src)
}
e.w.Fill(sz.Bounds().Inset(margin), black, screen.Src)
e.w.Publish()
if e.isReady {
continue
}
e.Apply(make([]color.Color, 2048))
e.wg.Done()
e.isReady = true
case size.Event:
sz = evn
case error:
log.Print(e)
}
}
})
}
func (e *Emulator) Geometry() (width, height int) {
return e.Width, e.Height
}
func (e *Emulator) Apply(leds []color.Color) error {
defer func() { e.leds = make([]color.Color, 2048) }()
for col := 0; col < e.Width; col++ {
for row := 0; row < e.Height; row++ {
x := col * (e.PixelPitch + e.Gutter)
y := row * (e.PixelPitch + e.Gutter)
x += margin * 2
y += margin * 2
c := e.At(col + (row * e.Width))
e.w.Fill(image.Rect(x, y, x+e.PixelPitch, y+e.PixelPitch), c, screen.Over)
}
}
e.w.Publish()
return nil
}
func (e *Emulator) Render() error {
return e.Apply(e.leds)
}
func (e *Emulator) At(position int) color.Color {
if e.leds[position] == nil {
return color.Black
}
return e.leds[position]
}
func (e *Emulator) Set(position int, c color.Color) {
e.leds[position] = color.RGBAModel.Convert(c)
}
func (e *Emulator) Close() error {
return nil
}
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