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@ -122,7 +122,17 @@ type RGBLedMatrix struct {
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const MatrixEmulatorENV = "MATRIX_EMULATOR"
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// NewRGBLedMatrix returns a new matrix using the given size and config
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func NewRGBLedMatrix(config *HardwareConfig) (Matrix, error) {
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func NewRGBLedMatrix(config *HardwareConfig) (c Matrix, err error) {
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defer func() {
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if r := recover(); r != nil {
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var ok bool
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err, ok = r.(error)
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if !ok {
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err = fmt.Errorf("error creating matrix: %v", r)
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}
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}
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}()
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if isMatrixEmulator() {
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return buildMatrixEmulator(config), nil
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}
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@ -130,14 +140,14 @@ func NewRGBLedMatrix(config *HardwareConfig) (Matrix, error) {
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w, h := config.geometry()
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m := C.led_matrix_create_from_options(config.toC(), nil, nil)
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b := C.led_matrix_create_offscreen_canvas(m)
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c := &RGBLedMatrix{
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c = &RGBLedMatrix{
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Config: config,
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width: w, height: h,
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matrix: m,
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buffer: b,
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leds: make([]C.uint32_t, w*h),
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}
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if c.matrix == nil {
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if m == nil {
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return nil, fmt.Errorf("unable to allocate memory")
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}
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