16
matrix.go
16
matrix.go
@@ -122,7 +122,17 @@ type RGBLedMatrix struct {
|
||||
const MatrixEmulatorENV = "MATRIX_EMULATOR"
|
||||
|
||||
// NewRGBLedMatrix returns a new matrix using the given size and config
|
||||
func NewRGBLedMatrix(config *HardwareConfig) (Matrix, error) {
|
||||
func NewRGBLedMatrix(config *HardwareConfig) (c Matrix, err error) {
|
||||
defer func() {
|
||||
if r := recover(); r != nil {
|
||||
var ok bool
|
||||
err, ok = r.(error)
|
||||
if !ok {
|
||||
err = fmt.Errorf("error creating matrix: %v", r)
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
if isMatrixEmulator() {
|
||||
return buildMatrixEmulator(config), nil
|
||||
}
|
||||
@@ -130,14 +140,14 @@ func NewRGBLedMatrix(config *HardwareConfig) (Matrix, error) {
|
||||
w, h := config.geometry()
|
||||
m := C.led_matrix_create_from_options(config.toC(), nil, nil)
|
||||
b := C.led_matrix_create_offscreen_canvas(m)
|
||||
c := &RGBLedMatrix{
|
||||
c = &RGBLedMatrix{
|
||||
Config: config,
|
||||
width: w, height: h,
|
||||
matrix: m,
|
||||
buffer: b,
|
||||
leds: make([]C.uint32_t, w*h),
|
||||
}
|
||||
if c.matrix == nil {
|
||||
if m == nil {
|
||||
return nil, fmt.Errorf("unable to allocate memory")
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user