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@@ -56,38 +56,37 @@ func (a *Animation) animateMario() {
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}
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}
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// what mario does every frame
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func (a *Animation) updateMarioPosition() {
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// Ellipse parameters (centered on canvas)
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centerX := a.ctx.Width() / 2
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centerY := a.ctx.Height() / 2
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// Calculate new position using parametric ellipse equations
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t := a.mario.angle
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marioX := int(float64(centerX) + math.Round(a.mario.a*math.Cos(t)))
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marioY := int(float64(centerY) + math.Round(a.mario.b*math.Sin(t)))
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marioX := int(math.Round(float64(a.mario.a * math.Cos(t))))
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marioY := int(math.Round(float64(a.mario.b * math.Sin(t))))
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// Adjust position relative to the center of the panel
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marioX += centerX
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marioY += centerY
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a.mario.position.X = marioX
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a.mario.position.Y = marioY
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// Update angle to move along the ellipse
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a.mario.angle += 0.1 // Adjust speed as needed
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a.mario.angle += 0.1
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if a.mario.angle >= 2*math.Pi {
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a.mario.angle -= 2 * math.Pi
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}
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// Determine horizontal direction (left/right) for image flipping
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// Direction logic
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if math.Sin(t) > 0 {
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a.mario.dir.X = -1 // Moving left
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} else {
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a.mario.dir.X = 1 // Moving right
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}
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// Determine vertical direction (up/down) for image selection
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if math.Cos(t) > 0 {
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a.mario.updown = "marioUp" // Moving downward
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} else {
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a.mario.updown = "marioDown" // Moving upward
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}
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// Update Mario's position
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a.mario.position.X = marioX
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a.mario.position.Y = marioY
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}
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