give this another shot
build rgb-board / build (push) Successful in 4m5s Details

main
Nathan Wagner 2 weeks ago
parent 794f8ce0d5
commit 2f23271bf1

@ -56,38 +56,37 @@ func (a *Animation) animateMario() {
}
}
// what mario does every frame
func (a *Animation) updateMarioPosition() {
// Ellipse parameters (centered on canvas)
centerX := a.ctx.Width() / 2
centerY := a.ctx.Height() / 2
// Calculate new position using parametric ellipse equations
t := a.mario.angle
marioX := int(float64(centerX) + math.Round(a.mario.a*math.Cos(t)))
marioY := int(float64(centerY) + math.Round(a.mario.b*math.Sin(t)))
marioX := int(math.Round(float64(a.mario.a * math.Cos(t))))
marioY := int(math.Round(float64(a.mario.b * math.Sin(t))))
// Adjust position relative to the center of the panel
marioX += centerX
marioY += centerY
a.mario.position.X = marioX
a.mario.position.Y = marioY
// Update angle to move along the ellipse
a.mario.angle += 0.1 // Adjust speed as needed
a.mario.angle += 0.1
if a.mario.angle >= 2*math.Pi {
a.mario.angle -= 2 * math.Pi
}
// Determine horizontal direction (left/right) for image flipping
// Direction logic
if math.Sin(t) > 0 {
a.mario.dir.X = -1 // Moving left
} else {
a.mario.dir.X = 1 // Moving right
}
// Determine vertical direction (up/down) for image selection
if math.Cos(t) > 0 {
a.mario.updown = "marioUp" // Moving downward
} else {
a.mario.updown = "marioDown" // Moving upward
}
// Update Mario's position
a.mario.position.X = marioX
a.mario.position.Y = marioY
}

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