vibe coding new path for mario
build rgb-board / build (push) Successful in 6m40s Details

main
Nathan Wagner 3 weeks ago
parent fc0dfae1a5
commit 3636854124

@ -4,6 +4,7 @@ import (
"image"
"image/color"
"log"
"math"
"os"
"github.com/disintegration/imaging"
@ -53,7 +54,30 @@ func (a *Animation) animateMario() {
// what mario does every frame
func (a *Animation) updateMarioPosition() {
a.mario.position.X += 1 * a.mario.dir.X
/* a.mario.position.X += 1 * a.mario.dir.X
a.mario.position.Y += 1 * a.mario.dir.Y
if a.mario.position.Y+a.height > a.ctx.Height() {
a.mario.dir.Y = -1
a.mario.updown = "marioUp"
} else if a.mario.position.Y-a.height < 0 {
a.mario.updown = "marioDown"
a.mario.dir.Y = 1
}
if a.mario.position.X+a.width > a.ctx.Width() {
a.mario.dir.X = -1
} else if a.mario.position.X-a.width < 0 {
a.mario.dir.X = 1
}*/
const (
wavelength = 20 // Wavelength of the sine wave
amplitude = 4 // Amplitude of the sine wave
)
currentTime := float64(a.ctx.Width()) / wavelength // Calculate current time based on position
a.mario.position.X += int(amplitude*math.Sin(2*math.Pi*currentTime/wavelength)) + 1*a.mario.dir.X
a.mario.position.Y += 1 * a.mario.dir.Y
if a.mario.position.Y+a.height > a.ctx.Height() {

Loading…
Cancel
Save