we'll see how this goes with the larger model
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@@ -6,6 +6,8 @@ import (
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"log"
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"os"
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"math"
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"github.com/disintegration/imaging"
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)
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@@ -14,6 +16,9 @@ type Mario struct {
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dir image.Point
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images map[string]image.Image
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updown string
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a float64
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b float64
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angle float64
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}
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func loadMario(file string) image.Image {
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@@ -53,20 +58,36 @@ func (a *Animation) animateMario() {
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// what mario does every frame
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func (a *Animation) updateMarioPosition() {
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a.mario.position.X += 1 * a.mario.dir.X
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a.mario.position.Y += 1 * a.mario.dir.Y
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// Ellipse parameters (centered on canvas)
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centerX := a.ctx.Width() / 2
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centerY := a.ctx.Height() / 2
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if a.mario.position.Y+a.height > a.ctx.Height() {
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a.mario.dir.Y = -1
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a.mario.updown = "marioUp"
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} else if a.mario.position.Y-a.height < 0 {
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a.mario.updown = "marioDown"
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a.mario.dir.Y = 1
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// Calculate new position using parametric ellipse equations
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t := a.mario.angle
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marioX := centerX + a.mario.a*math.Cos(t)
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marioY := centerY + a.mario.b*math.Sin(t)
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// Update angle to move along the ellipse
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a.mario.angle += 0.1 // Adjust speed as needed
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if a.mario.angle >= 2*math.Pi {
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a.mario.angle -= 2 * math.Pi
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}
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if a.mario.position.X+a.width > a.ctx.Width() {
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a.mario.dir.X = -1
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} else if a.mario.position.X-a.width < 0 {
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a.mario.dir.X = 1
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// Determine horizontal direction (left/right) for image flipping
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if math.Sin(t) > 0 {
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a.mario.dir.X = -1 // Moving left
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} else {
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a.mario.dir.X = 1 // Moving right
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}
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// Determine vertical direction (up/down) for image selection
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if math.Cos(t) > 0 {
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a.mario.updown = "marioUp" // Moving downward
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} else {
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a.mario.updown = "marioDown" // Moving upward
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}
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// Update Mario's position
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a.mario.position.X = marioX
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a.mario.position.Y = marioY
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}
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