let the image sit for a bit
This commit is contained in:
15
main.go
15
main.go
@@ -39,6 +39,7 @@ type Animation struct {
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updown int
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mqmsg chan mqtt.Message
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msg string
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countDown int
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}
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//flags from cmd line
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@@ -135,6 +136,7 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
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image: images,
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updown: 0,
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mqmsg: mqMessages,
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countDown: 5000,
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}
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}
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@@ -149,6 +151,15 @@ func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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} else {
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a.ctx.DrawImageAnchored(imaging.FlipH(a.image[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
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}
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if a.image[3] != nil {
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if a.countDown > 0 {
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a.ctx.DrawImageAnchored(a.image[3], 0, 0, 0, 0)
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a.countDown -= 50
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} else {
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a.image[3] = nil
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a.countDown = 5000
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}
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}
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a.ctx.SetColor(color.White)
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select {
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case msg := <-a.mqmsg:
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@@ -159,8 +170,8 @@ func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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} else {
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baseImage, _ := b64.StdEncoding.DecodeString(incoming.Image)
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bigImage, _, _ := image.Decode(bytes.NewReader(baseImage))
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littleImage := imaging.Resize(bigImage, 32, 32, imaging.Lanczos)
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a.ctx.DrawImageAnchored(littleImage, 0, 0, 0, 0)
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a.image[3] = imaging.Resize(bigImage, 32, 32, imaging.Lanczos)
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a.ctx.DrawImageAnchored(a.image[3], 0, 0, 0, 0)
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}
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default:
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}
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