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				@ -84,16 +84,18 @@ func (a *Animation) updateMarioPosition() {
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					if a.mario.position.Y+a.height > a.ctx.Height() {
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						a.mario.position.Y = a.ctx.Height() - a.height // Reset Y position to the top boundary
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						a.mario.updown = "marioUp"
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						a.mario.dir.Y = -1 // Reverse direction when hitting bottom
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						a.mario.dir.Y *= -1 // Reverse direction when hitting bottom
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					} else if a.mario.position.Y < 0 {
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						a.mario.position.Y = 0 // Reset Y position to the bottom boundary
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						a.mario.updown = "marioDown"
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						a.mario.dir.Y = 1 // Reverse direction when hitting top
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						a.mario.dir.Y *= -1 // Reverse direction when hitting top
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					}
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					if a.mario.position.X+a.width > a.ctx.Width() {
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						a.mario.position.X -= (a.mario.position.X + a.width - a.ctx.Width()) // Wrap around to the left side
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						a.mario.position.X = a.ctx.Width() - (a.mario.position.X + a.width - a.ctx.Width()) // Wrap around to the left side
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						a.mario.dir.X *= -1                                                                 // Reverse X direction
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					} else if a.mario.position.X < 0 {
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						a.mario.position.X = -(a.mario.position.X) // Wrap around to the right side
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						a.mario.dir.X *= -1                        // Reverse X direction
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					}
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				}
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