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build rgb-board / build (push) Successful in 13m54s Details

main
Nathan Wagner 1 day ago
parent 843a009343
commit 856471ec7d

@ -4,7 +4,6 @@ import (
"image" "image"
"image/color" "image/color"
"log" "log"
"math"
"os" "os"
"github.com/disintegration/imaging" "github.com/disintegration/imaging"
@ -54,48 +53,20 @@ func (a *Animation) animateMario() {
// what mario does every frame // what mario does every frame
func (a *Animation) updateMarioPosition() { func (a *Animation) updateMarioPosition() {
/* a.mario.position.X += 1 * a.mario.dir.X a.mario.position.X += 1 * a.mario.dir.X
a.mario.position.Y += 1 * a.mario.dir.Y a.mario.position.Y += 1 * a.mario.dir.Y
if a.mario.position.Y+a.height > a.ctx.Height() {
a.mario.dir.Y = -1
a.mario.updown = "marioUp"
} else if a.mario.position.Y-a.height < 0 {
a.mario.updown = "marioDown"
a.mario.dir.Y = 1
}
if a.mario.position.X+a.width > a.ctx.Width() {
a.mario.dir.X = -1
} else if a.mario.position.X-a.width < 0 {
a.mario.dir.X = 1
}*/
const (
wavelength = 20 // Wavelength of the sine wave
amplitude = 4 // Amplitude of the sine wave
)
currentTime := float64(a.mario.position.X) / wavelength // Calculate current time based on Mario's X position
a.mario.position.X += int(amplitude*math.Sin(2*math.Pi*currentTime/wavelength)) + a.mario.dir.X
a.mario.position.Y += a.mario.dir.Y
// Ensure Mario stays within the display boundaries and reverses direction when necessary.
if a.mario.position.Y+a.height > a.ctx.Height() { if a.mario.position.Y+a.height > a.ctx.Height() {
a.mario.position.Y = a.ctx.Height() - a.height // Reset Y position to the top boundary a.mario.dir.Y = -1
a.mario.updown = "marioUp" a.mario.updown = "marioUp"
a.mario.dir.Y *= -1 // Reverse direction when hitting bottom } else if a.mario.position.Y-a.height < 0 {
} else if a.mario.position.Y < 0 {
a.mario.position.Y = 0 // Reset Y position to the bottom boundary
a.mario.updown = "marioDown" a.mario.updown = "marioDown"
a.mario.dir.Y *= -1 // Reverse direction when hitting top a.mario.dir.Y = 1
} }
if a.mario.position.X+a.width > a.ctx.Width() { if a.mario.position.X+a.width > a.ctx.Width() {
a.mario.position.X = a.ctx.Width() - (a.mario.position.X + a.width - a.ctx.Width()) // Wrap around to the left side a.mario.dir.X = -1
a.mario.dir.X *= -1 // Reverse X direction } else if a.mario.position.X-a.width < 0 {
} else if a.mario.position.X < 0 { a.mario.dir.X = 1
a.mario.position.X = -(a.mario.position.X) // Wrap around to the right side
a.mario.dir.X *= -1 // Reverse X direction
} }
} }

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