fixing mario feature, and adding static green dot
This commit is contained in:
35
main.go
35
main.go
@@ -77,23 +77,36 @@ type Animation struct {
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height int
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width int
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stroke int
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image image.Image
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image []image.Image
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updown int
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}
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func NewAnimation(sz image.Point) *Animation {
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reader, err := os.Open("mario.jpg")
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reader, err := os.Open("marioUp.png")
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if err != nil {
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log.Fatal(err)
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}
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rawMario, _, err := image.Decode(reader)
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mario := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
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//marioUp := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
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marioUp := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
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reader, err = os.Open("marioDown.png")
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if err != nil {
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log.Fatal(err)
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}
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rawMario, _, err = image.Decode(reader)
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//marioDown := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
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marioDown := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
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images := []image.Image{marioUp, marioDown}
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return &Animation{
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ctx: gg.NewContext(sz.X, sz.Y),
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dir: image.Point{1, 1},
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height: 8,
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width: 8,
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stroke: 16,
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image: mario,
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image: images,
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updown: 0,
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}
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}
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@@ -101,10 +114,14 @@ func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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defer a.updatePosition()
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a.ctx.SetColor(color.Black)
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a.ctx.Clear()
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a.ctx.DrawImageAnchored(a.image, a.position.X, a.position.Y, 0.5, 0.5)
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a.ctx.DrawCircle(float64(a.position.X), float64(a.position.Y), float64(a.stroke))
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a.ctx.SetColor(color.RGBA{0, 255, 0, 255})
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if a.dir.X == 1 {
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a.ctx.DrawImageAnchored(a.image[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
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} else {
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a.ctx.DrawImageAnchored(imaging.FlipH(a.image[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
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}
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//a.image = imaging.FlipH(a.image)
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//a.ctx.DrawCircle(float64(a.position.X), float64(a.position.Y), float64(a.stroke))
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//a.ctx.SetColor(color.RGBA{0, 255, 0, 255})
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a.ctx.Fill()
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return a.ctx.Image(), time.After(time.Millisecond * 50), nil
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}
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@@ -115,15 +132,15 @@ func (a *Animation) updatePosition() {
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if a.position.Y+a.height > a.ctx.Height() {
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a.dir.Y = -1
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a.updown = 0
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} else if a.position.Y-a.height < 0 {
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a.updown = 1
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a.dir.Y = 1
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}
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if a.position.X+a.width > a.ctx.Width() {
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a.dir.X = -1
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a.image = imaging.FlipH(a.image)
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} else if a.position.X-a.width < 0 {
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a.dir.X = 1
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a.image = imaging.FlipH(a.image)
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}
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}
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