fixing mario feature, and adding static green dot

pull/2/head
nathan wagner 2 years ago
parent 4165cdf830
commit ba4376ab01

@ -77,23 +77,36 @@ type Animation struct {
height int height int
width int width int
stroke int stroke int
image image.Image image []image.Image
updown int
} }
func NewAnimation(sz image.Point) *Animation { func NewAnimation(sz image.Point) *Animation {
reader, err := os.Open("mario.jpg") reader, err := os.Open("marioUp.png")
if err != nil { if err != nil {
log.Fatal(err) log.Fatal(err)
} }
rawMario, _, err := image.Decode(reader) rawMario, _, err := image.Decode(reader)
mario := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
//marioUp := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
marioUp := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
reader, err = os.Open("marioDown.png")
if err != nil {
log.Fatal(err)
}
rawMario, _, err = image.Decode(reader)
//marioDown := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
marioDown := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
images := []image.Image{marioUp, marioDown}
return &Animation{ return &Animation{
ctx: gg.NewContext(sz.X, sz.Y), ctx: gg.NewContext(sz.X, sz.Y),
dir: image.Point{1, 1}, dir: image.Point{1, 1},
height: 8, height: 8,
width: 8, width: 8,
stroke: 16, stroke: 16,
image: mario, image: images,
updown: 0,
} }
} }
@ -101,10 +114,14 @@ func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
defer a.updatePosition() defer a.updatePosition()
a.ctx.SetColor(color.Black) a.ctx.SetColor(color.Black)
a.ctx.Clear() a.ctx.Clear()
a.ctx.DrawImageAnchored(a.image, a.position.X, a.position.Y, 0.5, 0.5) a.ctx.DrawCircle(float64(a.position.X), float64(a.position.Y), float64(a.stroke))
a.ctx.SetColor(color.RGBA{0, 255, 0, 255})
if a.dir.X == 1 {
a.ctx.DrawImageAnchored(a.image[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
} else {
a.ctx.DrawImageAnchored(imaging.FlipH(a.image[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
}
//a.image = imaging.FlipH(a.image) //a.image = imaging.FlipH(a.image)
//a.ctx.DrawCircle(float64(a.position.X), float64(a.position.Y), float64(a.stroke))
//a.ctx.SetColor(color.RGBA{0, 255, 0, 255})
a.ctx.Fill() a.ctx.Fill()
return a.ctx.Image(), time.After(time.Millisecond * 50), nil return a.ctx.Image(), time.After(time.Millisecond * 50), nil
} }
@ -115,15 +132,15 @@ func (a *Animation) updatePosition() {
if a.position.Y+a.height > a.ctx.Height() { if a.position.Y+a.height > a.ctx.Height() {
a.dir.Y = -1 a.dir.Y = -1
a.updown = 0
} else if a.position.Y-a.height < 0 { } else if a.position.Y-a.height < 0 {
a.updown = 1
a.dir.Y = 1 a.dir.Y = 1
} }
if a.position.X+a.width > a.ctx.Width() { if a.position.X+a.width > a.ctx.Width() {
a.dir.X = -1 a.dir.X = -1
a.image = imaging.FlipH(a.image)
} else if a.position.X-a.width < 0 { } else if a.position.X-a.width < 0 {
a.dir.X = 1 a.dir.X = 1
a.image = imaging.FlipH(a.image)
} }
} }

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