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@ -104,7 +104,7 @@ func NewAnimation(sz image.Point) *Animation {
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dir: image.Point{1, 1},
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dir: image.Point{1, 1},
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height: 8,
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height: 8,
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width: 8,
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width: 8,
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stroke: 16,
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stroke: 8,
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image: images,
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image: images,
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updown: 0,
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updown: 0,
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}
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}
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@ -114,13 +114,13 @@ func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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defer a.updatePosition()
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defer a.updatePosition()
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a.ctx.SetColor(color.Black)
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a.ctx.SetColor(color.Black)
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a.ctx.Clear()
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a.ctx.Clear()
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a.ctx.DrawCircle(float64(a.position.X), float64(a.position.Y), float64(a.stroke))
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a.ctx.SetColor(color.RGBA{0, 255, 0, 255})
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a.ctx.SetColor(color.RGBA{0, 255, 0, 255})
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if a.dir.X == 1 {
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if a.dir.X == 1 {
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a.ctx.DrawImageAnchored(a.image[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
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a.ctx.DrawImageAnchored(a.image[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
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} else {
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} else {
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a.ctx.DrawImageAnchored(imaging.FlipH(a.image[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
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a.ctx.DrawImageAnchored(imaging.FlipH(a.image[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
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}
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}
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a.ctx.DrawCircle(float64(8), float64(8), float64(a.stroke))
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//a.image = imaging.FlipH(a.image)
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//a.image = imaging.FlipH(a.image)
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a.ctx.Fill()
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a.ctx.Fill()
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return a.ctx.Image(), time.After(time.Millisecond * 50), nil
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return a.ctx.Image(), time.After(time.Millisecond * 50), nil
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