animate-separate #3
49
main.go
49
main.go
@@ -14,7 +14,6 @@ import (
|
||||
"os/signal"
|
||||
"syscall"
|
||||
"time"
|
||||
|
||||
rgbmatrix "gitea.wagshome.duckdns.org/publicWagsHome/go-rpi-rgb-led-matrix"
|
||||
"github.com/disintegration/imaging"
|
||||
MQTT "github.com/eclipse/paho.mqtt.golang"
|
||||
@@ -23,7 +22,6 @@ import (
|
||||
)
|
||||
|
||||
// contents of struct mostly don't matter for toolkit.
|
||||
|
||||
type incomingImage struct {
|
||||
Image string `json:"image"`
|
||||
}
|
||||
@@ -36,7 +34,8 @@ type Animation struct {
|
||||
width int
|
||||
stroke int
|
||||
image []image.Image
|
||||
updown int
|
||||
images map[string]image.Image
|
||||
updown string
|
||||
mqmsg chan mqtt.Message
|
||||
msg string
|
||||
|
||||
@@ -112,6 +111,7 @@ func fatal(err error) {
|
||||
|
||||
//initializes the struct for the an play animation function, this could all be dumped into function that's wrapping go routine if I wanted
|
||||
func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
|
||||
imageMap := make(map[string]image.Image)
|
||||
reader, err := os.Open("marioUp.png")
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
@@ -120,7 +120,7 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
|
||||
|
||||
//marioUp := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
|
||||
marioUp := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
|
||||
|
||||
imageMap["marioUp"] = marioUp
|
||||
reader, err = os.Open("marioDown.png")
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
@@ -128,15 +128,17 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
|
||||
rawMario, _, err = image.Decode(reader)
|
||||
//marioDown := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
|
||||
marioDown := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
|
||||
images := []image.Image{marioUp, marioDown}
|
||||
imageMap["marioDown"] = marioDown
|
||||
imageSlice := []image.Image{marioUp, marioDown}
|
||||
return &Animation{
|
||||
ctx: gg.NewContext(sz.X, sz.Y),
|
||||
dir: image.Point{1, 1},
|
||||
height: 8,
|
||||
width: 8,
|
||||
stroke: 8,
|
||||
image: images,
|
||||
updown: 0,
|
||||
image: imageSlice,
|
||||
images: imageMap,
|
||||
updown: "marioUp",
|
||||
mqmsg: mqMessages,
|
||||
countDown: 5000,
|
||||
}
|
||||
@@ -145,26 +147,20 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
|
||||
func appendImage(img string, a *Animation) {
|
||||
baseImage, _ := b64.StdEncoding.DecodeString(img)
|
||||
bigImage, _, _ := image.Decode(bytes.NewReader(baseImage))
|
||||
a.image = append(a.image, imaging.Resize(bigImage, 64, 64, imaging.Lanczos))
|
||||
a.images["doorbell"] = imaging.Resize(bigImage, 64, 64, imaging.Lanczos)
|
||||
}
|
||||
|
||||
// what happens each frame, at an interval of 50 milliseconds
|
||||
func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
|
||||
incoming := incomingImage{}
|
||||
defer a.updatePosition()
|
||||
a.ctx.SetColor(color.Black)
|
||||
a.ctx.Clear()
|
||||
if a.dir.X == 1 {
|
||||
a.ctx.DrawImageAnchored(a.image[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
|
||||
} else {
|
||||
a.ctx.DrawImageAnchored(imaging.FlipH(a.image[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
|
||||
}
|
||||
if len(a.image) == 3 {
|
||||
a.animateMario()
|
||||
if a.images["doorbell"] != nil {
|
||||
if a.countDown > 0 {
|
||||
a.ctx.DrawImageAnchored(a.image[2], 0, 0, 0, 0)
|
||||
a.countDown -= 50
|
||||
} else {
|
||||
a.image = a.image[:len(a.image)-1]
|
||||
//a.image = a.image[:len(a.image)-1]
|
||||
delete(a.images, "doorbell")
|
||||
a.countDown = 5000
|
||||
}
|
||||
}
|
||||
@@ -183,16 +179,27 @@ func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
|
||||
return a.ctx.Image(), time.After(time.Millisecond * 50), nil
|
||||
}
|
||||
|
||||
func (a *Animation) animateMario() {
|
||||
defer a.updateMarioPosition()
|
||||
a.ctx.SetColor(color.Black)
|
||||
a.ctx.Clear()
|
||||
if a.dir.X == 1 {
|
||||
a.ctx.DrawImageAnchored(a.images[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
|
||||
} else {
|
||||
a.ctx.DrawImageAnchored(imaging.FlipH(a.images[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
|
||||
}
|
||||
}
|
||||
|
||||
//what mario does every frame
|
||||
func (a *Animation) updatePosition() {
|
||||
func (a *Animation) updateMarioPosition() {
|
||||
a.position.X += 1 * a.dir.X
|
||||
a.position.Y += 1 * a.dir.Y
|
||||
|
||||
if a.position.Y+a.height > a.ctx.Height() {
|
||||
a.dir.Y = -1
|
||||
a.updown = 0
|
||||
a.updown = "marioUp"
|
||||
} else if a.position.Y-a.height < 0 {
|
||||
a.updown = 1
|
||||
a.updown = "marioDown"
|
||||
a.dir.Y = 1
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user